Is there a guide anywhere on how to do this as I would like to use them on AMS1 and GTR2.
@dwightyone I've often dreamt of the same thing as you! So I have done a bunch of research about it. What's below is based on notes I stored in a text file a while ago
What's nice about Assetto Corsa tracks: it's pretty straightforward to get them into Blender. Then you can do most of the work you need to do there. Although, especially for Automobilista, you may need to do some final finishing touches (on shaders and the like) in 3DSimEd.
How to get Assetto Corsa tracks into Blender:
- Open Content Manager
- Go to "CM Settings" > GENERAL
- Click repeatedly on the "App Version" until you get a prompt asking to enable "Developer Mode" - say yes
- Now go to "CM Settings" > PLUGINS and install "FBX Converter"
- Go to the track folder under `content`
- For each KN5 file you want to import into Blender: click once to select, press and hold Shift, double click on the KN5, then release Shift
- (A bit of time will pass, then a window will appear showing the folder containing the converted FBX in Windows Explorer)
Once you have the track in Blender... how to modify it to suit older titles?
You can probably keep most textures, but you will need to reduce polygon count on non-essential assets (bulidings, grandstands, barriers) to improve performance in an older game. Watch out for needing to change things around specularity or reflections (these often get weird when converting between games). You'll also need to replace "standard" game-specific assets for GTR 2 and AMS: for example, billboard trees, crowds, grass textures, armco... This will make the conversion feel more "at home" in the older sim.
One especially important thing to be mindful of: good AC track mods will use a simple visual-only 3D mesh for the visual track surface, and also have an invisible suuuuper detailed track surface (which is the one you actually drive on, and feel in your FFB). Whether a laser scanned track surface (like in ACC) or a well-made mod (like LilSki or JohnR's), they'll include this feature, and you
will want it ported into GTR 2 or AMS. Happily it's possible!
FYI this same trick (non-visual detailed track surface) actually goes back to rF1 days - I believe lasercutter was the first to use it with his Thruxton mod, back in the day.
I should mention - while I've done lots of research, I have not actually tried it for myself! But if you decide to dive into this, if there's any small way I could help, I'd love to. And regardless, keep us up to date!