Townsville Street Circuit

Tracks Townsville Street Circuit 1.2

Login or Register an account to download this content
shin956 submitted a new resource:

Townsville Street Circuit - Australia's track, rFactor2 convertion

Conversion from rFactor2.
Reid Park Street Circuit, also known as the Townsville Street Circuit, is a semi-permanent street circuit located in Townsville, Queensland, Australia.
Opened in 2009, the circuit hosts the Townsville 400 Supercars Championship event every year. (wikipedia)
View attachment 591545View attachment 591546View attachment 591547
This track is based on 2012.

-CSP required
-30 pit/start
-AI...

Read more about this resource...
 
Good job on the conversion. Im trying to get animation marshals to work on a track for offline racing with AI I;ve put all the files in the track as well as commands in extentions.ini but they dont show or move in the new track do you know how to get animations to work...cheers
 
Good job on the conversion. Im trying to get animation marshals to work on a track for offline racing with AI I;ve put all the files in the track as well as commands in extentions.ini but they dont show or move in the new track do you know how to get animations to work...cheers
Thank you.
This track does not include animated marshals.
You will need to set up the animation in Blender or other 3D software.
 
is it possible i know you did some hard work into updating this track but could you possibly make the 2024 version with updated curbs background and stands please if you could i would love this thanks for reading great track aswell keep up the great work!
 
is it possible i know you did some hard work into updating this track but could you possibly make the 2024 version with updated curbs background and stands please if you could i would love this thanks for reading great track aswell keep up the great work!
Hello.
There are currently no plans to create a 2024 version.
 
Hey, thanks for bringing it into AC and also for more work on improvement. I have a little issue with track limits through the T3 (sharp right hander with the cone on apex) and also on the back straight T10 bend, just before the second to last hairpin corner. I've got two screenshots to show here:
- In turn 3 if I cut the corner it seems alright, but if I go too wide, even though I lose time, it's a cut as I seem to get out of track limits and the lap gets invalidated. Can the track limits be moved more towards the yellow lines to the inside to reduce cutting and also to the yellow line on the outside of this corner?
- In turn 10 (the back straight bend) if I go a bit wider over that yellow line and to the wall, my lap gets invalidated. But realistically the yellow line would be closer to the wall and the wall would actually be the track limit. And I don't understand why it invalidates it because it seems to me from the AI line app that the track limits are set closer to the wall. If this in the AI app is not the actual track limit line, can you also move that one closer to the wall?
 

Attachments

  • Untitled-2.jpg
    Untitled-2.jpg
    312 KB · Views: 5
  • Untitled-1.jpg
    Untitled-1.jpg
    176.8 KB · Views: 6
Last edited:
Hey, thanks for bringing it into AC and also for more work on improvement. I have a little issue with track limits through the T3 (sharp right hander with the cone on apex) and also on the back straight T10 bend, just before the second to last hairpin corner. I've got two screenshots to show here:
- In turn 3 if I cut the corner it seems alright, but if I go too wide, even though I lose time, it's a cut as I seem to get out of track limits and the lap gets invalidated. Can the track limits be moved more towards the yellow lines to the inside to reduce cutting and also to the yellow line on the outside of this corner?
- In turn 10 (the back straight bend) if I go a bit wider over that yellow line and to the wall, my lap gets invalidated. But realistically the yellow line would be closer to the wall and the wall would actually be the track limit. And I don't understand why it invalidates it because it seems to me from the AI line app that the track limits are set closer to the wall. If this in the AI app is not the actual track limit line, can you also move that one closer to the wall?
It took me a while to understand what you meant, but I could probably fix it.
Please check your PM.
 
OK good work and thanks for the fix. Here's one extra camera set for Townsville, you can include it if you want in the next update
 

Attachments

  • cameras_1.ini
    6.9 KB · Views: 4

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top