No, not a rewind feature but: "Resume from replay":Especially as rF2 doesn't have a rewind type feature
AI issues can be resolved with an improved "AIW" and better defined "Corridors" in these troubled areas!Examples of what I mean are:
1) in the rather good F1 1988 mod, cars try to overtake in the middle of the chicanes, e.g. Rettifilo and Ascari chicanes, and weave to warm tyres right across the straight before Parabolica in Monza. Same at the the Acque Minerale at Imola, etc.
2) using the Nissan GT500 at Launa Seca, AI cars try to overtake at the corkscrew, and almost come to a stop at certain corners.
3) the 1960s EVE cars at Spa and Monza do the same thing.
Thanks Daniel,@imacken many of the tracks were not designed with AI use in mind, and were mostly for multiplayer use. As for the trackmap plugin with your #1 i believe out there somewhere is a trackmap manual here. For #2 the bracketed number is how many pit stops that driver has made. If there is a [1] they have made one pit stop [2] means two so on and so forth. keeping in mind there might be many numbers if drivers have taken damage and had to pit etc.
Yep, that combination is my absolute favourite. Brings back memories of Grand Prix Legends many years ago!
Yep, that is the conclusion I am coming to. Not sure how useful a lot of rFactor 2 is for single player off line racing.@imacken many of the tracks were not designed with AI use in mind, and were mostly for multiplayer use.