ya I need help with full screen as well cause it don't fit my screen cuase I use a 32' tv. and try pressing the apple botton well pressing f1 and **** .. or fn on windows . idk if apple has fn or not but what ever fn is on apple press that well pressing the keys and should work key says fin / fn on windows . it may be the same on mac keybored but if not I guess its the apple bottonThank you so much!! When I use mac OS, F1, F4, F6 does not work...
Also, I'd love to know how to do fullscreen mode.
I'd appreciate it if you could teach me that.
.........resolution
{
; Resolution to play in
fullscreen=1
; Avoid screen switch? (takes 1 of height)
near_fullscreen=0
; No border? (for non-fullscreen windows without a border)
no_border=0
; Position of (non-fullscreen) window; for x/y, -1 means center on the desktop (non-fullscreen only)
x=-1
y=-1
; Width and height of window (or fullscreen resolution)
width=1920
height=1080
; Pixel aspect ratio; normally 1 (pixels onscreen are sized 1:1)
aspect=1
; Rendering aspect; 1.333 for most VGA resolutions, 1.6 for example for a 1280x800 screen (Apple screens, 16:10). 0=automatic (width/height)
render_aspect=0
; Pixel depth (RGB; use 16 or 32; 32 preferred)
bits=32..........
****in eh man thanks ! fixed my audio today , and my screen res . now off to school then coming home to play ! ahha thanks alotHai,
you can edit the racer.ini and set the resolution by hand...
you can also set the fullscreen there...Code:.........resolution { ; Resolution to play in fullscreen=1 ; Avoid screen switch? (takes 1 of height) near_fullscreen=0 ; No border? (for non-fullscreen windows without a border) no_border=0 ; Position of (non-fullscreen) window; for x/y, -1 means center on the desktop (non-fullscreen only) x=-1 y=-1 ; Width and height of window (or fullscreen resolution) width=1920 height=1080 ; Pixel aspect ratio; normally 1 (pixels onscreen are sized 1:1) aspect=1 ; Rendering aspect; 1.333 for most VGA resolutions, 1.6 for example for a 1280x800 screen (Apple screens, 16:10). 0=automatic (width/height) render_aspect=0 ; Pixel depth (RGB; use 16 or 32; 32 preferred) bits=32..........
Alex