as a long time JSGMe user (everybody who does not know what it stands for - should ignore this topic) i run more and more in trouble using it effectivly
mainly because of sheer amount of content
the main disadvantages of jsGMe are
1. content are placed inside game directory (which can be worked around with symbolic links)
2. only one content source can be used (what can be also worked around with hundreds of symbolic links)
3. only one instance of JSGMe can work on one directory
4. content needs to be placed direct in mod directory
5. mods are always written into the parent game directory
6. ignorant handling of shadowed/overwritten files
espacially point 1,2 and 4 motivated me to write an alternative
here it is
it does allow to use unlimeted amound of repositories
each repository can have different path target inside the game
for example, track mods can have default target GAMEDATA/LOCATIONS
no need to build dirstructure in all mods
each repository can be placed anywhere on your computer network
repositories can even be shared between several CONTENT managers
the Content Manager handles overwritten files in two strategies
either, overwriten with every new mod, or keeping first occured
when deinstalling a mod, depending on the strategy, the file will reinserted
as a (moving) pictures says more the thousands words, here a video handling my base GTR2 needs
you will find a downlink and support at
race07.giize.com/BB/viewtopic.php?f=7&t=327
please dont try to compare this app with the might thing retrolux build
this is a simple, extract and go thing to streamline the instalation process
mainly because of sheer amount of content
the main disadvantages of jsGMe are
1. content are placed inside game directory (which can be worked around with symbolic links)
2. only one content source can be used (what can be also worked around with hundreds of symbolic links)
3. only one instance of JSGMe can work on one directory
4. content needs to be placed direct in mod directory
5. mods are always written into the parent game directory
6. ignorant handling of shadowed/overwritten files
espacially point 1,2 and 4 motivated me to write an alternative
here it is
it does allow to use unlimeted amound of repositories
each repository can have different path target inside the game
for example, track mods can have default target GAMEDATA/LOCATIONS
no need to build dirstructure in all mods
each repository can be placed anywhere on your computer network
repositories can even be shared between several CONTENT managers
the Content Manager handles overwritten files in two strategies
either, overwriten with every new mod, or keeping first occured
when deinstalling a mod, depending on the strategy, the file will reinserted
as a (moving) pictures says more the thousands words, here a video handling my base GTR2 needs
you will find a downlink and support at
race07.giize.com/BB/viewtopic.php?f=7&t=327
please dont try to compare this app with the might thing retrolux build
this is a simple, extract and go thing to streamline the instalation process
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