Hey guys, I just wanted to share an idea on how to improve AI.
The basic problem with AI is that it's not track-specific, which means that it's impossible to make it good for each track. But maybe there's a way to change it.
Here are the steps:
1) Make the AI generally challenging in every circuit, no matter if it's too challenging. The important thing is that you can reach a balance where it's fast in every circuit (no matter if by 0,5 tenths or by 4 seconds). It has to be faster than player in every circuit, not faster in some and slower in others. Don't worry if in some circuits is too fast compared to others, you'll fix this later.
2) Adjust splines to correct distortions caused by a faster AI or to improve their racing lines (making change of directions faster or make them doing tighter lines)
3) This is the real tip I'm giving you. Once you've made them fast everywhere, you can adjust them regarding each track. How? Take a look at VRTG skillscatalog. Some riders (like Rossi and Lorenzo) have a "FavouriteTrack" attribute. You can make one of those attributes for each track and for each rider, and simply slow down AI according to your needs. This way you can adjust AI to every track. These attributes are no longer used in MotoGP17, but I think if you copy paste them from VRTG they'll work.
Hope someone will find this helpful, it's worth giving it a shot
The basic problem with AI is that it's not track-specific, which means that it's impossible to make it good for each track. But maybe there's a way to change it.
Here are the steps:
1) Make the AI generally challenging in every circuit, no matter if it's too challenging. The important thing is that you can reach a balance where it's fast in every circuit (no matter if by 0,5 tenths or by 4 seconds). It has to be faster than player in every circuit, not faster in some and slower in others. Don't worry if in some circuits is too fast compared to others, you'll fix this later.
2) Adjust splines to correct distortions caused by a faster AI or to improve their racing lines (making change of directions faster or make them doing tighter lines)
3) This is the real tip I'm giving you. Once you've made them fast everywhere, you can adjust them regarding each track. How? Take a look at VRTG skillscatalog. Some riders (like Rossi and Lorenzo) have a "FavouriteTrack" attribute. You can make one of those attributes for each track and for each rider, and simply slow down AI according to your needs. This way you can adjust AI to every track. These attributes are no longer used in MotoGP17, but I think if you copy paste them from VRTG they'll work.
Hope someone will find this helpful, it's worth giving it a shot