The Ventura MMM Series (for AMS1)

Cars The Ventura MMM Series (for AMS1) 1.26

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sertimeile4178 submitted a new resource:

The Ventura MMM Series (for AMS1) - FWD vs AWD vs RWD!

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The Ventura MMM Series (v 1.0, 24 November 2021)

The fictional Ventura MMM series sees the FWD Mini Challenge, the AWD MIT Lancer R, and the RWD Mazda MX-5 Cup battle for layout supremacy among (relatively speaking) slow race cars!

We have endeavored to balance these vehicles for performance. Each retains its unique handling characteristics while providing close racing, regardless of your chosen car. Note...

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sertimeile4178 updated The Ventura MMM Series (for AMS1) with a new update entry:

Ventura MMM Series -- 1.01 Update

In this update:

1) ABS now functions as intended with the Miata. Other small brake adjustments were necessary, and diff coast was reduced to 30%.

2) Adjusted engine sounds for the Miata to avoid crackling during online play.

==

This update functions as a standalone installation for anyone new to the mod, but will also safely overwrite the previous version if you have it. Cheers!

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sertimeile4178 updated The Ventura MMM Series (for AMS1) with a new update entry:

Ventura MMM Series -- 1.02 Update

This update sought to unify (1) aid penalties across all cars, (2) pit stop settings (tire change time, refuel time, etc.), and (3) stint duration at maximum fuel capacity.

This was not done previously in part due to my oversight, and in part due to my belief these cars are best used for short races.

However, in the event someone wanted to use these cars for something pseudo-endurance, we wanted to do our best to unify what happens in the pit lane as much as possible.

Particular attention...

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sertimeile4178 updated The Ventura MMM Series (for AMS1) with a new update entry:

Version 1.03: Minor Fix

A big thank you @Eddie Redmayne for reminding me that factory aids should not carry a penalty; so the penalty for using Low ABS, which is factory, has been removed. (Using high ABS, if permitted, will still carry a penalty since it's factory).

You can safely overwrite the previous version; this also functions as a standalone installation.

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sertimeile4178 updated The Ventura MMM Series (for AMS1) with a new update entry:

Ventura MMM Series (AMS1) -- 1.19 Update

This update features the following changes:

1) For each model, five teams have received updated liveries. These liveries are, we believe, better than what we had before. Many are expies/tributes to real life liveries but with fictional companies instead. See the appropriate credits file for more information.

2) You may notice some teams are missing from the car selection menu. We have commented out their HDV calls since we have not yet updated their liveries. We apologize for having...

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sertimeile4178 updated The Ventura MMM Series (for AMS1) with a new update entry:

Ventura MMM Series (AMS1) -- 1.19a Update

Apologies for the relatively quick update.

We were informed of an oversight with the pit stop settings. While we had limited the fuel tank size of each car, a similar cap was not put on the maximum fuel one could put into the car at each stop. (While we doubt you could actually put more fuel in the car than it can hold, it was still an oversight that needed sorting.)

While we were at it, we added Team Rau to the Lancers, Team GuerreroFuerte to the Minis, and Team SupraMetro to the...

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Oi, estou usando o google tradutor, então perdoe meu inglês.
Gostaria de saber como editar a velocidade dos carros no AMS? Aqui no meu estado tem Stock Car, que rodam em carros modelo opala e ômega terrestres, tenho os mods, mas gostaria de deixá-los mais equilibrados e também mais rápidos, pois estão fazendo tempos mais longos que os normais nas pistas . Muito obrigado antecipadamente.
 
sertimeile4178 updated The Ventura MMM Series (for AMS1) with a new update entry:

Ventura MMM Series (AMS1) -- 1.19b Update

With apologies for another release ahead of the completed liveries, we discovered a few inconsistent/unnecessary entries in each car's [DRIVELINE] parameters.

We had asserted in previous versions that drivers were responsible for blipping the throttle on downshifts. This was not correct -- in fact, autoblip on downshift has always been present in all previous versions of this mod. We have opted to leave autoblip in place, and adjusted the documentation accordingly. We cleaned up some of...

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sertimeile4178 updated The Ventura MMM Series (for AMS1) with a new update entry:

Ventura MMM Series (AMS1) -- 1.20 Update

All liveries are complete. Each model now features ten teams/twenty cars. It's probably far too many, but this was the goal we set out for ourselves when we began this update project.

Future updates are unlikely, other than small updates to fix oversights we may have missed in this update -- or belated discoveries of gamebreaking bugs in the mod.

We will update the images in the main post shortly.

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sertimeile4178 updated The Ventura MMM Series (for AMS1) with a new update entry:

Ventura MMM Series (AMS1) -- 1.21 Update

Despite my assertion that the liveries were finalized in version 1.20, there were three Miata liveries that needed a little attention before I was satisfied.

*O'Sullivan -- the Holmes magnifying glass logo was moved slightly to have less overlap with the rear side lights (said lights are not visible in show room, but are visible on track).
*Debrecen -- a carbon layer with a tighter weave was used for the middle carbon stripe; Morris tea logos removed; front key logos removed; rear key logos...

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Hi - are the physics and setups of these cars any different to their original counterparts - can't get on with the Reiza mini for example but am hopeless at physic and setup changes and the original Mazda the engine blows very easily though I am a rubbish racer by default...
 
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Hi - are the physics and setups of these cars any different to their original counterparts - can't get on with the Reiza mini for example but am hopeless at physic and setup changes and the original Mazda the engine blows very easily though I am a rubbish racer by default...
Hi mate:

The Minis are mostly unchanged, except for a slight mass reduction and the new tyre model (and the semiauto transmission). The Mini can be a nuisance (FWD), so getting that rotation so you aren't understeering into oblivion can be a real rage inducer. :D There are some tracks it's much harder to get on with if you can't get the rotation (I had a hell of a time driving it at Campo Grande, for example, in a recent series -- but I had a blast with it at Cascavel, if you can believe it.)

The Lancers are unchanged other than a nontrivial mass reduction (and corresponding power reduction) to ensure it didn't eat tyres too badly -- along with the new tyre and the semiauto transmission. It can be a bit understeery as well and tends to struggle a bit on long straights compared to the other two, but you can really throw it around in the corners.

The Miata -- we did change a few things with the suspension to get it in balance and also keep it under control. Unfortunately, we did this because we didn't realize the ABS wasn't correctly implemented in Reb's original mod. If there were life left in AMS1, I'd go back and start from the original Miata physics (but with correctly-implemented ABS) for the balance -- but even though all of our changes were based on faulty ABS, we still don't feel we've changed the suspension dramatically and so I doubt starting from scratch would really make that much of a difference anyway. The Miata also got the semiauto transmission and the new tyres.

And -- if it helps -- all cars do have downshift protection to go with the semiauto paddle shifters. It's not perfect, but since it's no longer a manual, I think the downshift protection will help you avoid engine explosions (or, at least, reduce the chances as long as you aren't too aggressive on downshifts). All cars have autoblip as well, which may help with avoiding engine explosions.

As for setups -- we tried to keep them as close to default specs as possible -- see the changes files for more information. The Miata got the most adjustments relative to each respective original model.

Good luck, and thank you for the inquiry. :)
 
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sertimeile4178 updated The Ventura MMM Series (for AMS1) with a new update entry:

MMM Series - Version 1.25 (5 January 2024)

Happy 2024!

For this update, we see:
  • Some minor updates to the Moukari and Lehmann Industries liveries.
  • All Lancers and Minis feature car number decals on their front and rear windshields.
  • All Miatas feature car number decals on their front windshields; as the Miata has no rear window, we incorporated car number decals as part of their livery somewhere on the rear bumper (if it wasn't there in a previous version).
  • The cockpit view of the Miata's front windshield...

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sertimeile4178 updated The Ventura MMM Series (for AMS1) with a new update entry:

MMM Series -- Version 1.26 (27 February 2024)

With version 1.26 comes the following updates/additions:

  • One new team for each model, bringing us to 13 teams/26 cars per model
  • Team AMSU joins the Minis!
  • Team Weeknight Racing joins the Lancers!
  • Team Vitaphoros joins the Miatas!
  • Mercado Libre Lancer livery was cleaned up a little (some jagged edges needed smoothing).
  • Debrecen Nanotechnologiak Miata had its livery replaced with something a little more serious and a little less silly.
  • Qualifying is now private by...

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