Looks like we've lost 37.3% players in the last 30 days.
Automobilista 2 once again puts you in the driving seat of an advanced and diverse racing simulator - now with incredible graphical quality, high-profile cars and tracks, advanced dynamic track condition system and VR support. Automobilista 2 Steam charts, data, update history.
steamdb.info
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I am glad you brought this up because it does raise a critisism I and many others have.
And it comes at a time where I can make a recent and relevant point on it. I think the thread from a holistic perspective is a bit of a wash but that doesn't mean valid individual criticisms are there.
I know reiza are not a huge dev and that is fine - they still do dev.
I just wish they had launched the game with an awesome career mode. It would have done so much for the title - or at least launch it with the framework of such a thing in place.
If a game like Valheim (probably it seems this is valid) can do such a thing, and on a larger scale, then I am at a loss as to wonder why this was not in the strategy. Or some other mechanism in the title to keep people around and gain more talk/chatter about the title, etc.
And while I am on the topic, I just want to point out something I came across in an unrelated search.
Valve offers a peek behind the sales curtain, telling an incomplete and mixed story.
arstechnica.com
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I played Asseto corsa the other day and I made sure to set things up right (I had overlooked it for acc and ams2 and rrr3e and rf2) and of course I already had content manager, stacks of mods and cars...but I set it up and its of course a great game with the right combo. I already had the DLC/ultimate edition, got it very cheaply.
Why would a person not choose to play that instead?
An example - I put the Audi rms ultra or whatever on a bridgehamptom modded circuit, with the Sol update and the rain patch for that from the dev on patreon, and I ask again, why would any one pass that up?
Now, personally I particularly don't mind ams2 - but I showed the Gf who had a great crack at AC and she said its 'on par'
lol make of that what you will. And I considered it, and I always enjoy my time in AC, be it that or Laguna Seca or many others. The new bathurst track model is especially good in AC now from the reboot team i think, a port of ACC.
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But importantly compare Valheim (early access) to ARK survival evolved. Already surpassed it, and they must have known they needed to hit the ground running.
Covid I am not allowing for. But its not the intent of this post to cast judgement or lay blame. I am not doing that, I am merely observing something. Because its widely known how lousy ARK was when it first released in terms of many things, but most importantly the curious 'oh damn' feeling people had when it ran like a heater for your house, and also was unoptimized and they just went about making new features etc.
Total difference to Valheim where they must have learnt some lessons. Now do I think..... lol... no - riding dinosaurs in terms of those games is 100 times better but another reason ark struggled despite how beautiful and engaging it was (and I do not appreciate hitting a tree one million times unless I guess its a tribe thing) is how difficult it was - it needed balancing and tribes became over powered for many servers and also I did not play it until rather recently (overly much) and its taken people roughly 5 years to get a decent single player experience, and online became toxic, of which I avoided all that.
Now people know what the score is, they do not seek that out. Its a great game atm and a kind of pioneer to the story-arc and tiers of grinding (lol!) theme, bosses etc... - but I am talking about whatever it was 2015 when it came out. If something is not setting new ground then people will not forgive it. And there's no reading the play on those things, but I would have thought ams2 would have released further along - because I guess everyone knows first impressions last.
To just finish on some kind of note: a takeaway, I find it hard to believe, liking driving sims (though driving itself way more) that out of 7 billion people, ok some of them baby's and old people - only 250 want to play it concurrently. Valheim has 160k (first month, right), ark had maybe 150 at its peak from a larger pool of players on steam... be that as it may, its got nothing to do with being the flavor of the months... why? ready?
Hitting a tree 100 times and 160k concurrent players, is a long m-f-ing way from 250 people "hooning" down the nordshlief in some of the most exciting objects made by man. There is no comparison. To the numbers I mean: obviously there's many comparisons to be made about the game itself.
When you finish Subnautica they make mention of the youtube/twitch people they paid off to play the game. Sometimes "things" just happen. Dont they...
Don't they? ... haha
It can't be helped if people think ark or sub or valheim are veritable piles of trash. The market is what it is. But thats neither here nor there. Its what the dev said - no multiplayer, etc etc etc. Thats probably only the half of it. The thread is a wash because as long as the man is being fed, etc, and also I would be more concerned with your own enjoyment of the title.
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Anyway - its my belief though I mentioned covid - it was good and bad... good people got more game time I suppose - bad that ALL those devs - everywhere - fixed their lousy titles... lol - it seemed a bad time to begin to plan/map out new features or dlc's etc, well maybe except those in the works already, so there was a quandry. IS this no JOKE? Have we not seen more updates/patches, etc on steam this year than at any other?
So sad/crazy/amazing you could not write the script even if you tried.