I am very new to texturing games and have done a little for Spintires Mudrunner so thought I would have a go at RBR, and replacing a window crack texture.
I follow the same procedure of creating an Alpha Channel in PS CS5 as I normally do but for whatever reason, I get this: https://i.imgur.com/Ejv7RfX.jpg
1. What is wrong/Why is it not partially see-through ?
2. Is it easy to solve?
3. What settings would I need to set in the Nvidia DDS options upon saving?
Thanks.
I follow the same procedure of creating an Alpha Channel in PS CS5 as I normally do but for whatever reason, I get this: https://i.imgur.com/Ejv7RfX.jpg
1. What is wrong/Why is it not partially see-through ?
2. Is it easy to solve?
3. What settings would I need to set in the Nvidia DDS options upon saving?
Thanks.