Tamiami Park

Tracks Tamiami Park 1.2

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shin956 submitted a new resource:

Tamiami Park - USA track, rFactor convertion

A temporary street circuit in Tamiami Park a small outdoor sports facility in the nearby suburb of University Park. (Florida, USA) (Wikipedia)
Conversion from rFactor.
View attachment 655311View attachment 655312View attachment 655313
-CSP recommended
-36 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by AR rFactor Tracks
-Thank you for giving me permission.

AC Converted by...

Read more about this resource...
 
Great track. Thank you for your work. Some observations:

In Hotlap mode I get in the middle of the road of T 11 a "cut detected lap will not count" message.

I tested many cars, it happens only with some cars, for example Chevrolet Lumina Cup 90, but not with Porsche 911 GT3 R 2016. I had never any problems with cars on any track that produced "cuts" on this track.

Other thing I noticed: the dashboard instruments on my Lola T70 MK3 are completely black on this track. Never happend before.

I use CSP 0.1.79.
 
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Also had a cut detected prior to last bend while being perfectly on track :D unaware why it had happened since I was pretty much using the same road previously.

AI could use some work, a new line or maybe some ai hints as they fail to brake and crash into wall frequently in T1. Maybe depends on cars.
 
Great track. Thank you for your work. Some observations:

In Hotlap mode I get in the middle of the road of T 11 a "cut detected lap will not count" message.

I tested many cars, it happens only with some cars, for example Chevrolet Lumina Cup 90, but not with Porsche 911 GT3 R 2016. I had never any problems with cars on any track that produced "cuts" on this track.

Other thing I noticed: the dashboard instruments on my Lola T70 MK3 are completely black on this track. Never happend before.

I use CSP 0.1.79.

Also had a cut detected prior to last bend while being perfectly on track :D unaware why it had happened since I was pretty much using the same road previously.

AI could use some work, a new line or maybe some ai hints as they fail to brake and crash into wall frequently in T1. Maybe depends on cars.
Thanks for the report. Fixed.
 
Hi,

Love this track - but the latest update breaks the weekend pratice. Cars hug and scrape the pitwall ending up on the grass after the pits. Also noticed some weird time warping as well..
 
Hi,

Love this track - but the latest update breaks the weekend pratice. Cars hug and scrape the pitwall ending up on the grass after the pits. Also noticed some weird time warping as well..
Hello,

No problem on my pc, tested on kunos car.
Uncheck the Extra options for AI splines item under New AI behavior in the CSP settings.
Then delete all generated files except fast_lane.ai and pit_lane.ai in the ai folder in the track folder.
csp 2024-07-11 141334.png
 
I have to say it: the incredible trees used in this track show again that the new 3D trees (resource-guzzlers, with-dark-turd-like-trunks, popping-up-on-screen-from-nowhere) are not a must at the current moment.

Yes, I don't like 3d trees for AC, having alternatives as good as this mod.
 
I have to say it: the incredible trees used in this track show again that the new 3D trees (resource-guzzlers, with-dark-turd-like-trunks, popping-up-on-screen-from-nowhere) are not a must at the current moment.

Yes, I don't like 3d trees for AC, having alternatives as good as this mod.
Thanks for your comments.
I am not a fan of 3D Tree FX either (at this time).
 

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