Hi there, I'm trying to figure out if the talent files I'm creating are actually working / being used in my custom championships. A central piece of info I lack is how the overall in-game AI strength slider acts upon the individual driver values in the talent file. I see that I get slower times from the drivers overall if I lower the AI strength slider, and visa versa. Is it a scaled offset perhaps? How do I know if the AI talent file I've created is actually being used? I've tried some extreme settings in the talent file to create a mix of supposedly very slow and very fast drivers, but the lap time spread never seems to go beyond 3 sec over a 1m 30s lap. Perhaps the game's AI is somehow constrained to ensure a more close, competitive field. Either that or my talent files aren't working for some reason.
Any insights would be greatly appreciated. I've found that AMS still provides one of the best offline racing experiences out there, but I would occasionally like to create championships with a wider variance in driver speeds. Thanks in advance for any info or advice on how to achieve this!
Any insights would be greatly appreciated. I've found that AMS still provides one of the best offline racing experiences out there, but I would occasionally like to create championships with a wider variance in driver speeds. Thanks in advance for any info or advice on how to achieve this!