Hi all,
My introductory post here, and it's filled with questions about RBR's files. I'm a experienced hobbiest texture modder, & being bored as well as unsatisfied with DR, I've reinstalled RBR after what seems like forever. Actually thrice, with differing mods. So you can guess my reaction to the texture quality, after making uhq textures for other games...
After analyzing RBR's memory footprint w/ RSRBR, Czech plugin, etc, etc, on all of the most intensive tracks, I found the old girl's still got a bit left in her performance overhead-wise.
So, on to my quandary...
Primarily, as to whether or not RBR even uses bump maps/normal maps. As I've not found any at all, at least in the .rbz files that is (.lbz? If so, how to unpack? 7z and Universal Extract balk @ doing so). Kind of doubting that it's using any, perhaps aside from cars from observations whilst driving around. Vehicles are not my focus atm, & haven't looked, as they seem pretty well covered so far on textures. Thanks for any advice you can give.
My introductory post here, and it's filled with questions about RBR's files. I'm a experienced hobbiest texture modder, & being bored as well as unsatisfied with DR, I've reinstalled RBR after what seems like forever. Actually thrice, with differing mods. So you can guess my reaction to the texture quality, after making uhq textures for other games...
After analyzing RBR's memory footprint w/ RSRBR, Czech plugin, etc, etc, on all of the most intensive tracks, I found the old girl's still got a bit left in her performance overhead-wise.
So, on to my quandary...
Primarily, as to whether or not RBR even uses bump maps/normal maps. As I've not found any at all, at least in the .rbz files that is (.lbz? If so, how to unpack? 7z and Universal Extract balk @ doing so). Kind of doubting that it's using any, perhaps aside from cars from observations whilst driving around. Vehicles are not my focus atm, & haven't looked, as they seem pretty well covered so far on textures. Thanks for any advice you can give.
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