Tacoma Speedway 1912-1913

Tracks Tacoma Speedway 1912-1913 1.0.0

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Fourty-Too! submitted a new resource:

Tacoma Speedway 1912-1913 - Pre-War American Road Course

IMPORTANT NOTES/KNOWN ISSUES:

  1. CSP is needed for GrassFX, Tiling Fix, RainFX, and other CSP adjustments. Will work just fine without it as well.
  2. I have separated the spectators into their own KN5 file, so if you’re someone who likes racing without spectators, you can easily delete or rename “spectators.kn5” to get rid of them.
  3. Dirt physics are a little bit screwy. The AC engine was never designed with dirt track racing in mind, so the physics for dirt surface are very basic...

Read more about this resource...
 
Small, teeny, tiny errata. Minutiae.
Lakewood (correct on track UI) is in Tacoma.
Lakeview (in post text) is around 60mi (100km) east of that, on Soap Lake.
I'm pretty sure you like details as much as I do, so.. :)
 
Small, teeny, tiny errata. Minutiae.
Lakewood (correct on track UI) is in Tacoma.
Lakeview (in post text) is around 60mi (100km) east of that, on Soap Lake.
I'm pretty sure you like details as much as I do, so.. :)
Weird, the map of the area from 1912 has the town listed as Lakeview. Someone made a mistake! Which explains why I couldn't keep them straight. Thanks for the alert, I'll fix it.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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