Its not a big step up. My advise would be to keep what you have and go DD or buy a clubsport at a discount. I have owned both and the TSPC was a great wheel but i am not sure that extra power it has is worth it.
Nice that it's there already!It's in there!
Just drove one lap, my wife comes home any minute.....
But it feels way more powerful and the rest, I haven't had time to notice yet.
I will write that one later.
Just two quick questions I want to run by you guys:
- I can feel the teeth of the belt running......not skipping or something, but I just feel "rrrrrrrrrrr" a bit. Is that normal? Haven't noticed that on my T300?
- The led stays red. I thought after the 34 version, it would be green.
I do have the "boost" option, so it is pretty new.
Do I need to worry?
Well he already sold his t300, discussed all sides of the topic and now already has the ts-pc at homeIts not a big step up. My advise would be to keep what you have and go DD or buy a clubsport at a discount. I have owned both and the TSPC was a great wheel but i am not sure that extra power it has is worth it.
Sounds perfectly fine!Those teeth are normal you say? That's a relief! I think the same belt is used as I watched a lot of video's from both wheels, but the TS-PC seems shorter and therefore more tight and also; wider.
I should have said; indeed it is only when unloaded in the settings or so; not in the games; then I don't feel it.
Indeed! I really like the resistance against "initial movement", but when you really start to turn, the resistance won't become much stronger. Apart from the ffb ofc, but not the "basic resistance" that's always there.The resistance is really good yes, straights feel very real now!
I don't know why Thrustmaster puts it to 75%. Might be because they don't want people to hurt their hands when not setting up anything properly...In the control panel, I have set the gain (or what is it, the top bar) at 90% now.
I was surprised TM set it default to 75% also for this wheel??
I thought that was only for the T300 for the cooling problem!
Now this wheel too......
So I put it up, but man, didn't really have to!
Now in the games, I have to turn it back in there.
I think you don't really know yet what clipping means exactly:For me; having a stronger wheel but than having to turn all FFB to low in order to not get clipping; seems a bit weird to me.........
I mean, the T300 was set to 75% and now I would have to set this wheel even (way?) lower to overcome clipping; there would be no use in having a stronger wheel, right?
Yeah I totally agree with that! G27 to T300 gives you a smoother ffb, a tight straight line feel and quite a bit more strength to feel everything a bit more.For now; I think this step was bigger than when I went from the G27 to the T300.
In detail; just about the same, maybe just a bit more, but in strength; even bigger of a step.
So I AM very happy with this one; it is a pretty good improvement!
LOLI didn't ever think it would happen in my lifetime but I've had to correct RasmusP - the TS PC is 7.2NM if I remember correctly and with myself being a 49 year old Thrustmaster fanboy it matters.
6.2 NmThanks for the reply's guys!
7,2 Nm? Wow!
The explanation is a very good read, thank you for that!
I had to read it about four times, but that has all to do with me
So, the way I get it; in control panel from TM, just put it on 100% there where TM did 75% and just turn it down in game, right?
I am about to try some more tonight (if I don't get disturbed) and look for the clipping, making more out of the explanation when I'm actually working on it and not reading it at work
Sorry hahaDamn it, the glory and respect ripped away from me at the very last moment - felt like I had one foot over the finishing line and then you popped up and shot the other foot off!
I googled for the "correct" torque and there isn't a lot of official info but 6-6.2 Nm is what most people who dug for it came down to. And it makes sense in comparison to the 8 Nm of my CSW 2.5 and the 5 Nm of the CSl DD I had for a week.Anyhoo - now we have the correct figures (no thanks to me)
you're right about forces that are below the clipping limit of the sim/game.I've been using default 75% driver and 95% in-game and adjusting FFB lower per car if need be - wouldn't the two former settings be the same end result if done the other way round i.e. 95% in driver and 75% in-game. Or am I missing something fundemental as to how this works...
AC gain 75%, TM strength 100%:
Driving through a turn, not hitting kerbs:
- AC output 60%, no clipping
-> 60% into wheel driver
-> 100% strength
-> 60% wheelbase strength to your hands
Driving over a sausage kerb:
- AC output 95%, no clipping
-> 95% into wheel driver
-> 100% strength
-> 95% wheelbase strength into your hands
AC gain 100%, TM strength 75%:
Driving through a turn, not hitting kerbs:
- AC output 80%, no clipping
-> 80% into wheel driver
-> 75% strength
-> 60% wheelbase strength to your hands
=> So cornering actually feels identical!!
Driving over a sausage kerb:
- AC output 127%, clipping
-> 100% into wheel driver
-> 75% strength
-> 75% wheelbase strength into your hands
Most folks can probably teach themselves otherwise,ALL the little peaks
If you're going to drive anything like an actual model of a formula or prototype car in a professional setting, you really do need very high torque just to be able to drive them properly. Otherwise it won't straighten out quickly enough allegedly. That's what I've been told at least. I don't wanna say anything specific because I don't remember but it's well north of 10Nm. For reference GT3 cars I've seen data from are under 10Nm sustained.Struggling to understand why anyone would want more torque. I would love to scratch the DD itch, and I know I would not go back.
I think the best investment for SIM racing is pedals.