Stock Car Extreme v1.50 RELEASED!

Renato Simioni

Reiza Studios
Stock Car Extreme V1.50 is now available on Steam & via GSC Sync!

But remember folks, every time someone doesn't read the release notes before updating, a baby seal gets clubbed:
article-0-08DE24A0000005DC-986_634x394.jpg


Spare it and yourself the pain and read on ;)

INSTALLATION (Non-Steam users):

Update to v1.50 by running GSC Sync.

If you are having any trouble updating via GSC Sync, you may download all the update packages from the links below:

v1.25
v1.252
v1.27
v1.30
v1.31
v1.33
v1.35
v1.38
v1.50

NOTE: If you are manually updating from a v1.21 base install, you will need to install all the above packages in succession.

This is a significant milestone build for us as it will be the first with executables compiled in-house - there are some substantial changes, so to ensure you do not encounter problems after updating It´s fundamental you take note of the information below.


IMPORTANT!!
  • Current users MUST create a fresh player profile (delete the old one from \USERDATA) otherwise the game won´t launch;
  • New users MUST note that GSC Config may not launch directly from Steam, which will result in a Crashdump - run it from game install folder:\SteamApps\common\Stock Car Extreme (will be fixed in a following update).
  • After creating a fresh profile, make sure to double-check your driving aids & controller speed sensitivity to make sure they match what you had before;
  • If you get a crash on startup, make sure you have installed the DX9.0C that comes with the game (by running \Support\DirectX\Install\DXSETUP.exe);
  • If you do the above and still crashes, or if you get a black screen when escaping from a session, delete d3d9.dll from the game root folder;
  • If you get a blank screen after hitting escape from the track, delete d3d9.dll from the game root folder;
  • Make sure coreshaders.mas is the only file in Gamedata\Shared folder;
  • Delete dinput8.dll, FanatecLEDs.dll from root folder & G27LEDs.dll from Plugins folder (if you have them);
  • Since there are several new parameters for both cars and tracks, it is possible that some MODs will not work 100% and will need to be updated to use the new features (please consult this thread to learn you may update your mod);
For the new STEERING ROTATION feature:

All Logitech & Thrustmaster wheels with adjustable rotation should be working with this feature. Fanatec wheels should too, except for the V2 wheelbase which is still in development.
If you have any of the supported wheels, it is recommended you set Enable Custom Steer Rotation to NO from OPTIONS > CONTROLS, and let the game customize the appropriate rotation range for each car:
Wheel_Rotation.jpg


If Enable Custom Steer Rotation is set to NO, the rotation range below it has no effect so you may ignore it.

Some cars will also allow some range for adjusting rotation from the garage menu - ex. F-Extreme is defaulted to 360º, but you can increase that 450º from the garage. Others (like the Lancers) are fixed at 900º.

Logitech users should make sure "Allow game to adjust settings" is ticked in your profiler:
Logitech_Profiler.jpg


In case you do not have a controller with adjustable rotation, OR if your steering wheel is not yet supported by this feature, you should set Enable Custom Steer Rotation to YES, and define how much rotation range you have in your controller in the setting below - the game should then work same as before (with any adjustment per car done manually both here & controller profiler) and STEER ROTATION SETTING in GARAGE1 menu will have no actual effect.

Please note that in either cases, using old controller presets is NOT recommended - we recommend you start one from scratch.

Further known issues with this version (to be addressed in the next release):
  • GSC Dedicated is unstable when running from Steam;
  • DRS activation & tire compound selection are not stored in replays;
  • No compound restriction per track in F-Extreme & F-Reiza;
These issues and the ones aforementioned will be fixed ASAP.

Main changelog for v1.50:

Cars
  • Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)

Track:
  • Adds Velo Cittá Circuit (2 layouts);

Features & Fixes:
  • Added support to 6 USB controller devices (increasing the previous limit of 3);
  • Added sensitivity & deadzone sliders for up to 6 controller inputs in CONTROLLER 3 menu;
  • Added feature to automatically adjust Steering Rotation for each vehicle so use no longer needs to exit game and manually adjust controller rotation (see recommendations above);
  • Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);
  • Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
  • Added option to map commands for adjusting Vertical FOV from in-car;
  • Added support for 24h race length;
  • Added Stock V8 rule which restricts tire stops to one tire change at a time;
  • Tweaked AI to perform less strategical mistakes (such as pitting in the last lap);
  • Rewritten all car classes from the previous standard "ReizaXX" to a nomenclature that better represents their respective series;
  • Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section;
  • AI drivers now use 8th gear & DRS;
  • Added "Opponents Filter" option to quick race menu (for multiclass racing)
  • Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% agression in old currency to prevent AI misbehavior in overly agressive settings);
  • Fixed bug with other cars occasionally "inheriting" 8 gears, DRS functionality from F-Extreme
  • Fixed championship scoring bug;
  • Fixed grid position setting when qualifying is disabled;
  • Fixed performance issues with the SuperV8;
  • Revised pit menu rules & pitstop timing for all series;
  • Fixed bug with AI behavior being over agressive with the throttle on corner exit leading to occasionally losing control;
  • Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session);
  • Updated ambient, curb, road & grass roll noise for all cars;
  • Revised aero & tire physics in all cars;
  • Revised realfeel values to reduce FFB clipping;
  • Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look;
  • Minor graphical optimization;
  • Fixed bug with Safety Car entering the pits in Curitiba Oval;
  • Fixed behavior of driver labels.
  • Minimap is now toggled with CTRL+M (no longer NumPad0)
Please direct your bug reports (besides those already aknowledged in this post) to the v1.50 bug report thread.
 
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For an update that has been out as beta for quite some time, why haven't a lot of these bugs been fixed already? Isn't that the whole point of a beta release? IMHO this update has taken this sim a step backwards :(
 
For an update that has been out as beta for quite some time, why haven't a lot of these bugs been fixed already? Isn't that the whole point of a beta release? IMHO this update has taken this sim a step backwards :(
How can you say that?

V1.50 is by far the most bug fixing update in SCE ever.

And New content...
 
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For an update that has been out as beta for quite some time, why haven't a lot of these bugs been fixed already? Isn't that the whole point of a beta release? IMHO this update has taken this sim a step backwards :(
Because coding is not like doing magic like u see in movies


@Reiza Studios 2 things I'd like to know if you guys could take a look and tell if it's possible to add: borderless windowed mode and wave around rule.
I know your schedule is busy tho.
 
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Anyone having ffb issues with the new update. For example, I was in the Fclassic, on a long straight and the wheel (g27) suddenly veers and pulls to the right, or left?? Is this a bug? Other than that , a fine upgrade
 
Anyone having ffb issues with the new update. For example, I was in the Fclassic, on a long straight and the wheel (g27) suddenly veers and pulls to the right, or left?? Is this a bug? Other than that , a fine upgrade
Haven't try these classes but in Marcas, guapore with T500RS, got no problem except I crank up the FFB to 100%, and leave all Thrustmaster profile to 60/100/100/0/0
 
beorn2/jfchampagne
Did you create a new controller profile?
Anyway, it sounds like you need to reverse the FFB neg/pos in the controller menu, then it will be fine again. But that is just a quick fix, and it is better to create a new controller profile altogether.
 
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