Stock Car Extreme v1.50 RELEASED!

Renato Simioni

Reiza Studios
Stock Car Extreme V1.50 is now available on Steam & via GSC Sync!

But remember folks, every time someone doesn't read the release notes before updating, a baby seal gets clubbed:
article-0-08DE24A0000005DC-986_634x394.jpg


Spare it and yourself the pain and read on ;)

INSTALLATION (Non-Steam users):

Update to v1.50 by running GSC Sync.

If you are having any trouble updating via GSC Sync, you may download all the update packages from the links below:

v1.25
v1.252
v1.27
v1.30
v1.31
v1.33
v1.35
v1.38
v1.50

NOTE: If you are manually updating from a v1.21 base install, you will need to install all the above packages in succession.

This is a significant milestone build for us as it will be the first with executables compiled in-house - there are some substantial changes, so to ensure you do not encounter problems after updating It´s fundamental you take note of the information below.


IMPORTANT!!
  • Current users MUST create a fresh player profile (delete the old one from \USERDATA) otherwise the game won´t launch;
  • New users MUST note that GSC Config may not launch directly from Steam, which will result in a Crashdump - run it from game install folder:\SteamApps\common\Stock Car Extreme (will be fixed in a following update).
  • After creating a fresh profile, make sure to double-check your driving aids & controller speed sensitivity to make sure they match what you had before;
  • If you get a crash on startup, make sure you have installed the DX9.0C that comes with the game (by running \Support\DirectX\Install\DXSETUP.exe);
  • If you do the above and still crashes, or if you get a black screen when escaping from a session, delete d3d9.dll from the game root folder;
  • If you get a blank screen after hitting escape from the track, delete d3d9.dll from the game root folder;
  • Make sure coreshaders.mas is the only file in Gamedata\Shared folder;
  • Delete dinput8.dll, FanatecLEDs.dll from root folder & G27LEDs.dll from Plugins folder (if you have them);
  • Since there are several new parameters for both cars and tracks, it is possible that some MODs will not work 100% and will need to be updated to use the new features (please consult this thread to learn you may update your mod);
For the new STEERING ROTATION feature:

All Logitech & Thrustmaster wheels with adjustable rotation should be working with this feature. Fanatec wheels should too, except for the V2 wheelbase which is still in development.
If you have any of the supported wheels, it is recommended you set Enable Custom Steer Rotation to NO from OPTIONS > CONTROLS, and let the game customize the appropriate rotation range for each car:
Wheel_Rotation.jpg


If Enable Custom Steer Rotation is set to NO, the rotation range below it has no effect so you may ignore it.

Some cars will also allow some range for adjusting rotation from the garage menu - ex. F-Extreme is defaulted to 360º, but you can increase that 450º from the garage. Others (like the Lancers) are fixed at 900º.

Logitech users should make sure "Allow game to adjust settings" is ticked in your profiler:
Logitech_Profiler.jpg


In case you do not have a controller with adjustable rotation, OR if your steering wheel is not yet supported by this feature, you should set Enable Custom Steer Rotation to YES, and define how much rotation range you have in your controller in the setting below - the game should then work same as before (with any adjustment per car done manually both here & controller profiler) and STEER ROTATION SETTING in GARAGE1 menu will have no actual effect.

Please note that in either cases, using old controller presets is NOT recommended - we recommend you start one from scratch.

Further known issues with this version (to be addressed in the next release):
  • GSC Dedicated is unstable when running from Steam;
  • DRS activation & tire compound selection are not stored in replays;
  • No compound restriction per track in F-Extreme & F-Reiza;
These issues and the ones aforementioned will be fixed ASAP.

Main changelog for v1.50:

Cars
  • Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)

Track:
  • Adds Velo Cittá Circuit (2 layouts);

Features & Fixes:
  • Added support to 6 USB controller devices (increasing the previous limit of 3);
  • Added sensitivity & deadzone sliders for up to 6 controller inputs in CONTROLLER 3 menu;
  • Added feature to automatically adjust Steering Rotation for each vehicle so use no longer needs to exit game and manually adjust controller rotation (see recommendations above);
  • Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);
  • Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
  • Added option to map commands for adjusting Vertical FOV from in-car;
  • Added support for 24h race length;
  • Added Stock V8 rule which restricts tire stops to one tire change at a time;
  • Tweaked AI to perform less strategical mistakes (such as pitting in the last lap);
  • Rewritten all car classes from the previous standard "ReizaXX" to a nomenclature that better represents their respective series;
  • Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section;
  • AI drivers now use 8th gear & DRS;
  • Added "Opponents Filter" option to quick race menu (for multiclass racing)
  • Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% agression in old currency to prevent AI misbehavior in overly agressive settings);
  • Fixed bug with other cars occasionally "inheriting" 8 gears, DRS functionality from F-Extreme
  • Fixed championship scoring bug;
  • Fixed grid position setting when qualifying is disabled;
  • Fixed performance issues with the SuperV8;
  • Revised pit menu rules & pitstop timing for all series;
  • Fixed bug with AI behavior being over agressive with the throttle on corner exit leading to occasionally losing control;
  • Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session);
  • Updated ambient, curb, road & grass roll noise for all cars;
  • Revised aero & tire physics in all cars;
  • Revised realfeel values to reduce FFB clipping;
  • Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look;
  • Minor graphical optimization;
  • Fixed bug with Safety Car entering the pits in Curitiba Oval;
  • Fixed behavior of driver labels.
  • Minimap is now toggled with CTRL+M (no longer NumPad0)
Please direct your bug reports (besides those already aknowledged in this post) to the v1.50 bug report thread.
 
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Just saw this, long hiatus. Is there an easy way to restore controller/player edited settings, since its required to create new Profile w/ v1.5? Quite a lot of parameters edited in the past, and have no record of w/c were changed. :(
 
Good morning:

I have a problem with some circuits and I appreciate it please help me. The tracks go well offline, but I get on the server and check that says "Track Geometry Error" desjustado game.

I see the textures and all the graphics down to "low". the problem still continues. Could you please give me a hand. I could not be happening.


Thank you very much.
 
For the next update can you change the message that appear when someone leaves a online race? We all know the car stays in the garage. Just for the sake of not having a flood of texts in the message board would be better to just have a "Xxxx xxxx has left"
 
Hi I'm Having problems with 1.52 dedicated server, it crashes when trying to run on my XP systems both 64 & 32 bit, I've been running the 1.38 version with no problem, but since the update to 1.52 file errors are coming up for users trying to log on, so I thought I'd get the non steam version so I could run the new updates. then I'd have the steam & non steam versions.
On both windows 7 & XP 64 (dual boot system) I have wasted about 30 mins of the trial time trying to get it running, all I get is a black screen & busy icon. I've tried updating my graphics drivers & running it in DX9 mode & administrator , but still the same, the dedicated server runs ok in win 7, but on XP 64 it crashes & on XP 32 the same (which is the one I want to use to run the server) so the servers can be up 23/7.
As the server program is still showing as v1.7 is there anyway to run the new content on the 1.38 server.
 
The code has been changed a lot since 1.38 and as such special considerations are needed to get up and running again. Off the top of my head you need to backup and remove your old user folder, then make a new player. There are some additional trouble shooting steps regarding black screen such as making sure your "gamedata\shared" folder has only coreshaders.mas file inside.

Check the first post in the release thread for 1.50 / 1.52 for more guidance.

PS some users have had black screen due to graphics driver issues that seem to be solved when you completely remove the old drivers with a freeware utility "DDU"... then install your new driver.

I haven't heard for sure if win XP is supported, as it was previously. I wonder if you need an updated Visual C++ library or some other dependency.
 
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The code has been changed a lot since 1.38 and as such special considerations are needed to get up and running again. Off the top of my head you need to backup and remove your old user folder, then make a new player. There are some additional trouble shooting steps regarding black screen such as making sure your "gamedata\shared" folder has only coreshaders.mas file inside.

Check the first post in the release thread for 1.50 / 1.52 for more guidance.

PS some users have had black screen due to graphics driver issues that seem to be solved when you completely remove the old drivers with a freeware utility "DDU"... then install your new driver.

I haven't heard for sure if win XP is supported, as it was previously. I wonder if you need an updated Visual C++ library or some other dependency.

Still problems with game & server in XP updated visual c+ still black screen & server crashing,. Win 7 seems to boot ok but freezes when garage is displayed, server runs ok. guess I'll have to do a dual boot on my other system to be able to run the server:(
Wonder why my steam version runs fine on both XP & Win 7, yet the non steam won't?
 
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My xd motec hud doesn´t work since the last update.Is it only me who´s xd is not working? By the way,i´ve no experience with plugins, so how can i enable dynhud and realfeel plugins? I would be thankful for any help.
 
I could never get dynhud working properly so I use GID which works with Steam & non steam versions from 1.38 on, unlike the earlier version you don't have to rename GSC.exe & it works with trackmapplugin

http://www.racedepartment.com/threads/gid-working-with-steam-version-of-gsc.110745/

In the main SCE directory there should be RealFeelPlugin.ini, RealFeelPluginv138.ini or RealFeelPluginv150.ini, In the p;ugins folder there should be RealFeelPlugin.dll
I've not edited any of the realfeel.ini files as the default setting is good for me.
 
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