Cars Speedometer needle doesn't follow the same angle as the empty/null/dummy that is the parent of it

Hey everyone, I am trying to finish my Midget II mod but I can't get over this really mind-boggling problem that I am struggling to fix for the last 5 hours.

I made the car in Blender so obviously I would do the dummies/empties in Blender too. How I set it up in Blender (you can see every axis is set up just as the Kunos car modding pipeline suggests):
image.png


How it moves in-game:
image2.png


It slightly goes inside the tachometer model. (Correction: I now remade the needle with zero rotation and now it rotates in its own angle on the Z-axis like it's rolling)

I feel like I've tried everything: apply rotation, scale, parent inverse, clear parent, add new parent etc but still the same case.

Can you help me fix this issue? Thanks in advance for your help!
 
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You do have different object names, right? Like the empty is SPEED_NEEDLE and the mesh is Speedneedle or something? Cause it does need to be the empty named in the analog_instruments.ini and if they ended up the same it could be picking wrong.
 
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You do have different object names, right? Like the empty is SPEED_NEEDLE and the mesh is Speedneedle or something? Cause it does need to be the empty named in the analog_instruments.ini and if they ended up the same it could be picking wrong.
EDIT: OHHHH IT WORKED! I was stupid enough to use the name of the object instead of the Empty! Thank you sooo much Stereo :x3:
 
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Shifting method

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