PREAMBLE
If you seek transparency in my work; and you want to watch me work on this project, I stream my modelling on Twitch under my YouTube alias, ANUBEIA. If listening to oddly apt soundtracks and watching me crash into walls over and over sounds like fun to you, head on over and check out what I do. Cheers.
SSR11 on PC? Is this some kind of fever dream?
"The much-lauded Special Stages from the Gran Turismo franchises skip the usual formula for race circuits. Barring Route X, they are often extremely tight and technical, requiring reflexes bordering on the inhumane and; most importantly, they are pleasing to look at. However, one track that stands out from them all is; as the title corroborates, Special Stage Route 11."
Current State: Playable (mostly)
PROGRESS LOG (update #1)
If you find any bugs, post them here!
Get the WIP track using this link:
If you seek transparency in my work; and you want to watch me work on this project, I stream my modelling on Twitch under my YouTube alias, ANUBEIA. If listening to oddly apt soundtracks and watching me crash into walls over and over sounds like fun to you, head on over and check out what I do. Cheers.
SSR11 on PC? Is this some kind of fever dream?
"The much-lauded Special Stages from the Gran Turismo franchises skip the usual formula for race circuits. Barring Route X, they are often extremely tight and technical, requiring reflexes bordering on the inhumane and; most importantly, they are pleasing to look at. However, one track that stands out from them all is; as the title corroborates, Special Stage Route 11."
Current State: Playable (mostly)
PROGRESS LOG (update #1)
- The basics have been added, in the form of the road and walls.
- As requested by YouTube commenters, the Gran Turismo 1 variant has been included.
Homemade textures have been added, but for the life of me I can't figure out how to stop it from colour banding.Textures no longer do that. Thanks, @arixant- Fixed the exit of the underpass section so it doesn't catapult you into the outside wall
- Pit boxes and zones added so you aren't limited to 80km/h as soon as you leave the racing line
- The underpass chicane has the inside wall eliminated, but it's an easy penalty if you go too deep.
- DRS zones are up and running.
- AI has been upgraded. It's learned from its first day at AI school that the walls along the track are not target practice, and should best be avoided.
- Road textures now line up perfectly. Finally.
The road is narrower. If you're facing the wrong way, you can say goodbye to your front and rear wings as you do a 180.Reverted changes. It was more annoying than I realised.- You can race with 1 other car. Any more at the moment will turn it into a demolition derby.
- An extremely rough pit garage has been added. This should be completed in the next update.
- As above, the track has been widened to help prevent traffic jams.
(please forgive me I don't know what I was thinking)
- Started again because I'm weird like that.
- Road doesn't look like a rumble strip and the walls look a lot more friendly.
- Placeholder buildings are apparent, and cast decent shadows onto the track.
- 26 car starting grid because I love first corner pileups.
- Pits don't exist, and the "Hotlap Start" is somewhere in the void. Quick Race and Practice are the only modes viable for now.
- Walls could be a little cleaner in their placement
- Advertisement boards and signage
- Extended grid and pit garages
- Iron the track so it doesn't feel like you are driving exclusively on speed bumps
If you find any bugs, post them here!
Get the WIP track using this link:
Special Stage Route 11 - Google Drive
drive.google.com
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