SPAVOORT RETRO

Tracks SPAVOORT RETRO 1.2

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Snarf7 submitted a new resource:

SPAVOORT RETRO - Spavoort Retro for GTR2 and Power & Glory; a fictive dangerous oldschool roadtrack in the '70s. Usin

Spavoort Retro for GTR2 and Power & Glory;
A fictive dangerous oldschool roadtrack in the '70s.
Using corners from Zandvoort and Spa Francorchamps.



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Credits: BTB and the guys who made the X-Packs

CONVERSIONS AND CONVERSIONS TO OTHER PLATFORMS AND DRIVING GAMES ARE NOT PERMITTED WITHOUT PRIOR AGREEMENT!

Have Fun,

Jim Clark ( Frans Rosenberg )

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Snarf7 updated SPAVOORT RETRO with a new update entry:

Spavoort Retro 1.11 (BenMK1)

fixed v1.11: Thanks to BenMK1

• forget to set any Dynamic Shadow in .TRK file
• sign1010.gmt new position (yellow sign, chicane bevor sector 1)
• AI Speed 1% higher, AIW: BestAdjust=(1.2100)

fixed v1.10:
• all the gaps with treewalls closed
• many LodOut higher
• STLITE fixed
• AIW:
Groove
wp_path small correction (chicane after sector 1 now faster, curve bevor sector 2 now smaller AI problems, and other section)
Timetrial fixed
• create Thmb.TGA and Track.BMP grafic files
•...

Read the rest of this update entry...
 

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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