Hey guys,
Just to add to the conversation, here are some of my anecdotes over the 1 year that I’ve been playing AC. It still occurs for me, unfortunately:
Base info –
CSP: 0.1.79
New AI Behaviour: Active
Car(s): mainly RSS Formula Hybrid 2022, and other RSS single seater cars
Track(s): various
Mode (in CM): Weekend or Championship – no Practice, 12-15 mins of Qualifying, 5-7 laps of Racing
Scenarios –
- Qualifying finishes; AI is in the pitlane but has not reached its pit box before the screen fades out:
- The affected AI will start the race by veering towards the pitlane and crash
- Theory A: They’re stuck following the pitlane AI line, instead of reverting to the race AI line, indicating they may be in a ‘i-need-to-pit’ state since they couldn’t reach their pitbox, or
- Theory B: The AI lanes are old or messed up
- Possible solutions:
- What worked: Nothing that I tried For Theory B, you would have to seek out a new recorded AI line by others to replace it, or you'd have to make your own. You can use the AI developer app in-race to see if the lines are messed up
- What didn’t work: Restarting the race multiple times
- During qualifying, AI crashed out or retired and may not have successfully set a time:
- The affected AI will not move off from the grid
- Theory: They still think they are retired i.e. the AI is in a state where it thinks it has retired even though its now the race start
- Possible solutions:
- What worked: Restarting the race multiple times, sometimes ensuring that all the remaining cars have crossed the starting line before restarting
- What didn’t work: Sometimes restarting doesn’t work
- You are now racing and decided to restart; but AI crashed out during your first race and now doesn't move off after restart:
- See above; same theory and possible solution
- Qualifying finishes; AI successfully sets a time, but AI car spins and becomes a Beyblade at race start:
- Theories:
- Theory A: Too high revs for the car when it sets off the grid, or
- Theory B: I’ve seen this affect RSS Formula Hybrid cars. This happened when I unpacked data for the cars and changed the version in car.ini to extended-2 or something similar. This was because of the old requirement for the RARE app.
- Theory C: If the cars use DRS when setting off the starting grid, this might cause instability and cause them to crash.
- Possible solutions:
- Theory A: Might be a mod issue; not the person for this but far more knowledgeable people can advise on the values to change after unpacking the car data
- Theory B: When I changed back the version in car.ini back to 1 (which was the original value), the cars were able to leave the grid without spinning.
- Theory C: Use RARE to restrict DRS from being used on the first lap, but do note that if the track does not have any DRS zones, this function will not work (as of today).
I hope at the very least this helps with scenarios 2, 3 and 4, even if the theories are off.
For scenario 1, if anyone else has experienced the same and resolved it, hope you can share your wisdom. Otherwise, do share if your scenarios align with mine. Cheers.