So I'm having issues with the shininess on skins once in-game. I followed steps from a user in a previous post and was looking for a little more explanation...
"It sounds like a problem with the alpha channel… First you need to add the NVIDIA DDS plug-into Photoshop, I guess you have already done that. In the settings, select
1. in Mipmap filtering: choose Filter type "Blackman" for best quality."
From this point, I have done everything above. Below is where the confusion sets in.
"2. MipMaps: always create 6 mipmaps for all car textures.
Then, when there is an alpha channel in your image, save your dds as DXT5.
(When there is not an alpha channel, you can use DXT1 to get a smaller image. But only the suits are like that now in AMS).
Hope that helps!"
Could someone explain this step a little more to me, I'm confused on where to create the 6 mipmaps for all car textures, to be fair, the whole statement confuses me.
I'm also having issues with adding the skin in a new place, I'd rather not overwrite a base skin...
Any help would be much, much appreciated!
"It sounds like a problem with the alpha channel… First you need to add the NVIDIA DDS plug-into Photoshop, I guess you have already done that. In the settings, select
1. in Mipmap filtering: choose Filter type "Blackman" for best quality."
From this point, I have done everything above. Below is where the confusion sets in.
"2. MipMaps: always create 6 mipmaps for all car textures.
Then, when there is an alpha channel in your image, save your dds as DXT5.
(When there is not an alpha channel, you can use DXT1 to get a smaller image. But only the suits are like that now in AMS).
Hope that helps!"
Could someone explain this step a little more to me, I'm confused on where to create the 6 mipmaps for all car textures, to be fair, the whole statement confuses me.
I'm also having issues with adding the skin in a new place, I'd rather not overwrite a base skin...
Any help would be much, much appreciated!