Paul Jeffrey
Premium
Another working week on the horizon and to lighten the mood (probably), let's have ourselves a discussion about RaceRoom Racing Experience..
The sim with the silly name, RaceRoom Racing Experience has plenty of licenced racing content to offer players who can navigate their way through the occasionally confusing pricing and store structure.
If you do manage to find you way into the game itself then you are rewarded by a product that has come on leaps and bounds in recent years. With plenty of officially licenced racing series to be found (no road car nonsense here), a very robust and varied selection of greater and lesser known circuits and easily the best audio experience in the sim racing marketplace, RaceRoom and Sector3 Studios have pulled together a very compelling product for sim racers to enjoy.
With all that said, the core game experience does still lack in several fundamental areas before it can genuinely be considered a true racing simulation, to be frank that same accusation can be levelled at pretty much all the current crop of sims to varying degrees, and what it does it does very well indeed.
So in the spirit of sharing our collective experiences and knowledge can our community let us all know what we like / don't like about the sim, share any useful tips to get the most from the title, let us know what you'd like to see in the future and just generally shoot the breeze for a day or two about Sector3 Studios current racing simulation..
Mondays be like...
Image credits: M-Bimmer and TheReaper GT
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