Greetings! I recently discovered an interesting concept in Rfactor regarding brake bias. The idea is to slightly reduce traction by setting the brake bias to make the AI struggle to maintain grip, resulting in a more realistic driving experience.
In GTR2, my understanding of brake bias is as follows:
RearBrakeRange: This line determines the available range of brake bias adjustment for the vehicle. The values within the parentheses represent the minimum, step, and maximum values.
RearBrakeSetting: This line specifies the initial brake bias setting for the vehicle, specifically for the rear brakes.
Of course, as the player, one can adjust the brake bias to a more suitable setting. However, I am curious if an SVM for the track would be a more appropriate method of adjusting the bias for the AI.
In GTR2, my understanding of brake bias is as follows:
RearBrakeRange: This line determines the available range of brake bias adjustment for the vehicle. The values within the parentheses represent the minimum, step, and maximum values.
RearBrakeSetting: This line specifies the initial brake bias setting for the vehicle, specifically for the rear brakes.
Of course, as the player, one can adjust the brake bias to a more suitable setting. However, I am curious if an SVM for the track would be a more appropriate method of adjusting the bias for the AI.