@Itcars Not sure how easy that would be, but that is a question for our @After_Midnight
OK, Lets put this out here. I have shared the video with a few trusted friends, as I keep referring to "this video" but the majority of you cannot see it, yet.
So step up peeps, you know who you are and be honest, tell the world what you see, pretty please
Shaun
I never used the painting function of CM. So I don't know renaming texture files in the main KN5 will break the LODs or something else.@Itcars Not sure how easy that would be, but that is a question for our @After_Midnight
Thank you @Jebus and yes you are correct, that is the sound of the real carI'm not an expert by any means but that video is pretty damn convincing. Steering inputs seems to be pratically identical. Real car have a bit more violent steering though, but that's probably in game wheel settings "issue".
If the sound in the vid was from the real car then it's spot on in the mod.
It will break the LODSI never used the painting function of CM. So I don't know renaming texture files in the main KN5 will break the LODs or something else.
In my opinion something like this should at least done in the KSeditor. Before generating the KN5 files.
Greets After_Midnight
WOW and coming from you Mr Hornbuckle I am very honoured as I know, your a very tough nut to crack, with any car, let alone a FWDThis is one of the only FWD cars that I don't hate. Good job.
I think its a LODs thingyhi, great mod thx. Ican see on the 2nd external view, markers blue and red on the mirrors left and right. It seems to be place to put mirrors when creating mods. Only appears on the far external view.
@dreamer One for you sir, when the update is readyhi, great mod thx. Ican see on the 2nd external view, markers blue and red on the mirrors left and right. It seems to be place to put mirrors when creating mods. Only appears on the far external view.
External sounds are good, the high rpm loop gets noticed on the main straight but no big deal.