Resource icon

Cars Rover Mini Cooper 1.3i v1.0b

Login or Register an account to download this content
eboo submitted a new resource:

Rover Mini Cooper 1.3i - rover mini sport 500 1.3i

Continue project:
http://www.racedepartment.com/downloads/rover-mini-cooper-1-3i.4493/

Rover Mini Cooper 1.3i 0.3 Eboo/Zahspeed Update
-Add details chassis
-Add animated suspension-complex with axle shafts
-Add new rim(model Dinca-texturing eboo) and new tire(model+tex eboo)
-Add car wipers
-Add towing hooks
-Rebuild front bumper
-Add car bulbs
-Add halogen-fixing
-Fix exhaust pipe
-Add beta steering wheel
-Fix some cam
-Add doors animation
-Add LSD to s1
Not done:
-interior...

Read more about this resource...
 
:confused:
Only at Rover Mini 1.3i Cooper Stage 2
In the showroom okay :D

2016-08-16_015931djsof.jpg
 
Last edited:
lol you're faster than me.
I was about to upload a picture of the S2 version as well.:roflmao:
Screenshot_rover_mini_s2_c1_16-8-116-14-25-42.jpg


And the second problem I have is this =>
Screenshot_rover_mini_s2_c1_16-8-116-14-26-1.jpg

I tend to set the field of view to 40° and then if I zoom out to have a better view of the dashboard, I end up
"inside" of the driver's head. lol
It was already like this a year ago, and you haven't fixed it yet?

A few days ago, a guy on RD explained the way he can hide the driver's head.
I'll just copy/paste what he wrote =>
______________________________________________________________________________________
(in Driver3D.ini )

[MODEL]
NAME=driver
POSITION=0,0,0

[STEER_ANIMATION]
NAME=steer.ksanim
LOCK=200

[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=150
STATIC_TIME=10
NEGATIVE_TIME=150
PRELOAD_RPM=6000
INVERT_SHIFTING_HANDS=0

[HIDE_OBJECT_0]
NAME=DRIVER:HELMET

[HIDE_OBJECT_1]
NAME=DRIVER:GEO_Driver_FACE

[HEAD_MOVEMENT]
FILTER=0.15 ; AMOUNT OF FILTERING APPLIED TO THE G VALUES. 0=no movement, do not use. Low values=high filter, high values=low filter
MAX_G=2.0 ; Max G level allowed. G above this value will be clamped
ROLL_MAX_DEG=-12.0 ; Head roll vs lateral G. Max rotation at MAX_G lateral G
PITCH_MAX_DEG=-15 ; Same as above but for head pitch vs longitudinal G (braking)
YAW_MAX_DEG=20 ; Same as above for head yaw vs lateral G
_____________________________________________________________________________________

Also, I notice I get some "freezes" and stuff.
I don't know why cos the skins don't seem that huge or anything.
But I never get this with other cars, except when I use ultra HD 8K skins or something. lol:unsure:
 
A few days ago, a guy on RD explained the way he can hide the driver's head.
I'll just copy/paste what he wrote =>
______________________________________________________________________________________
(in Driver3D.ini )

[MODEL]
NAME=driver

[HIDE_OBJECT_0]
NAME=DRIVER:HELMET
[HIDE_OBJECT_1]
NAME=DRIVER:GEO_Driver_FACE

[

NAME=driver gives you a modern driver.

If you want to retain the 60's driver this works better.

[MODEL]
NAME=driver_60

[HIDE_OBJECT_0]NAME=DRIVER:GEO_Driver_FACE
[HIDE_OBJECT_1]NAME=DRIVER:HELMET_69_SUB1
[HIDE_OBJECT_2]NAME=DRIVER:HELMET_69_SUB0
 
The mirrors aren't aligned properly :p (Better to just use the in-built mirror function, as that will reflect other cars aswell)

Glad this mod is being continued.
 
I also notice that S2 loose mag skin at speed, they become invisibles tyres are ok
Like mention it is a wip. On a positive note I like the progression between version. Hope for update soon.
Suggestion: It would be great and logical to improve suspension of S2 accordingly to it's power.
Thanks again
 
The 850 Cooper S was the car I learned to drive on.
Lots of time in that car...the 1000 and the Clubman.
I can't wait to drive this thing to see how it compares.....downloading now.
Thanks.
 
thanks for bringing it back to life, initial thoughts:

  • shader for the woodgrain interior could be tweaked, in heavy clouds weather it feels very unnaturally illuminated, similar for the white seams in the seats, well the whole interior seems a bit too well lit.
  • driver hands clip through wheel when preparing to shift
  • steering wheel seems surprisingly modern? (i dont know anything about minis though)
  • mirrors seem dodgy
thanks for all the hard work :)
 

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top