Ghoults
Lasse Luisu
Not sure if oh no or oh yes moment.
Not sure if oh no or oh yes moment.
shhhh don't tell them the short layout will only get one camera set because it will be 1star by the time you release it!Oh yes - it works well
Oh no - need to fix the in and out parameters for all cameras, since it has its own AI line
from 0.5 to 0.8 in a day that's a lot of Monster Energy drink!
Was told I was too conservative with the version numbersfrom 0.5 to 0.8 in a day that's a lot of Monster Energy drink!
Uhmmm, new references like, real life...? thats the whole point of this new road atlanta...This is so nice. Did my first laps there. In a GT3, times should be within .100 or so of the older one based on my initial run. Completely different way of achieve the time however.
Coming down the into esses takes a bit of getting used to It's such a blind drop compared to before! Will certainly need new reference points here. Great job man!
Thanks Ben@Johnr777 A few laps in a P1 around sunset in appreciation of your stellar work here: https://streamable.com/1siytl
Definitely not nitpicking, that’s great feedback! I’ll adjust the inside grass to be more in line with that curb.I'm completely blown away by how good this track build is. It might be the best version of RA in all of sim racing. I've done a lot of laps around RA in real life, and this version checks all of the realism boxes almost perfectly. I'm headed back to RA in November for a Time Trial, and no doubt practicing on this version before that event will make me faster.
My only nitpick (and it's pretty minor), is the curbing on the inside of turn 7:
I crudely tried to show this in the pictures below:
- In V0.8, the grass is at the ~same level as the track, and the curb is a "hump" between the track and grass. This allows you to hook the inside curb too easily and get some extra speed for the back straight.
- In real life, the grass is something like 6" above the track surface, and the curb is more of a gradual step up from the track to grass. This penalizes curb cutting a lot more (trust me, I've tried and failed many times to squeeze some extra speed out by cutting that curb).
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View attachment 497025
But, don't let my nitpick detract from how amazing this version is. Even in its current version it's many orders of magnitude better than the previous mods. Hopefully that's helpful feedback!
Z-fighting maybe? They are not set to LOD out, maybe I just need to raise them a bit more.By the way, perhaps it is due to my settings, but the pop-in of the dark cracks on the pavement is quite aggressive. Is it due to a design choice (detail texture only) and should I just increase my texture settings? I'm pretty sure I have 16x AF so it's not due to that.
I don't know how it'd look, or even if it's really doable to have them be part of the long-range low detail texture, but it is a bit distracting as-is. Is it an optimization thing or limitation?
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View attachment 497162
Had, I tried to take an image with F8 to show it, but CSP cranks up the settings for the shot and the crack renders further. I wonder if it's some kind of CSP optimization or something, because it just disappears into a wall, no blending or anything. You can clearly see it render in and out, it doesn't become blurry or anything.