Rise of Flight
I play this casually.
This pricing model was kind scary to me at first, but after a 1/2 a year its grown on me. You purchase the base game, available digitally, or in hard copy. This version has several planes, although no where near the full line up. All (most?) of the content is available in in the starting package, but only to play against/with . ie... you only fly the planes you "bought".
There are NO monthly fees, only "dlc" like purchases of planes. Online, and offline play, with a login type drm thing.
The developers are active within the community, and development/maintanece of all content (fixing bugs in all content, not just farming dlc for cash) seems to be there plan.
I'm not trying sell anyone on the sim, it meets my standards. Just wonder if people think this would work for a high fidelity driving sim.
I play this casually.
This pricing model was kind scary to me at first, but after a 1/2 a year its grown on me. You purchase the base game, available digitally, or in hard copy. This version has several planes, although no where near the full line up. All (most?) of the content is available in in the starting package, but only to play against/with . ie... you only fly the planes you "bought".
There are NO monthly fees, only "dlc" like purchases of planes. Online, and offline play, with a login type drm thing.
The developers are active within the community, and development/maintanece of all content (fixing bugs in all content, not just farming dlc for cash) seems to be there plan.
I'm not trying sell anyone on the sim, it meets my standards. Just wonder if people think this would work for a high fidelity driving sim.