Hello everyone,
I have been reading these forums for a long time now but as i have an issue i thought it was a good time to start posting
I am trying to convert a version of Silverstone from Rfactor to racer for personal use, i have been through the process of converting all of the .dds files to .tga and now i am stuck. From the tutorial on the racer.nl website it informs me that i should change the texture that the .gmt file is looking for from .dds to .tga. I have a copy of 3dsmax 2010 and i have installed the following plugins: importGMT2, GMT2-wizard and the Rfactormax 2010. I have seen written that the hardwareshader.(something) needs to be updated, which makes sense because when i ever i use the importGMt2 script a message pops up about it. So basically I am sort of lost on how to change what file type the .gmt files are looking for. Probably very simple to sort i am just horribly inexperienced with 3dsmax
Would greatly appreciate the support
I have been reading these forums for a long time now but as i have an issue i thought it was a good time to start posting
I am trying to convert a version of Silverstone from Rfactor to racer for personal use, i have been through the process of converting all of the .dds files to .tga and now i am stuck. From the tutorial on the racer.nl website it informs me that i should change the texture that the .gmt file is looking for from .dds to .tga. I have a copy of 3dsmax 2010 and i have installed the following plugins: importGMT2, GMT2-wizard and the Rfactormax 2010. I have seen written that the hardwareshader.(something) needs to be updated, which makes sense because when i ever i use the importGMt2 script a message pops up about it. So basically I am sort of lost on how to change what file type the .gmt files are looking for. Probably very simple to sort i am just horribly inexperienced with 3dsmax
Would greatly appreciate the support