rfactor historx AI very fast

Hi all,
I had AI difficulty set at 88% and agression set 80% and I drove 1hr race in 60s nords. My car was bmw 2002 and grid was same full of AI.
Is there a setting where you can adjust the AI speed so that it can't go "overspeed"?
Because in straights even slower cars blew past me and my car just "left standing".
After the race, I had 25cars in race and I managed to be 24th. I was very slow, because 1st was 1min per lap faster and midfield 10s of seconds. And it felt like there was a rubberband between AI cars, everytime their distance grew larger, "rubberband" effect pulled those cars closer again. Me and the slow AI car battled for the last position and others raced the whole 1hr in a tight pack. Only the 1st car was really fast and went its own way. Mod used was Historx v1,96.

Should I try to change ai range setting? speed limiter? in PLR file.
What is this setting? MULTI AI Driver Strength="110"
AI realism is 80.
My aim is to have AI that spreads little more throughout the track and like that it can't have more power and speed than the car allows. (like cheating)
If someone can help, I am very grateful.
 
rFactor AI Calibration
1. Make sure you do NOT have rFactor running in the background when doing the following or else the modified file will revert back to the non modified state.

Go into your player file at C:\Program Files\rFactor\UserData\[player name]\[player name].plr.
Go to the line Autocalibrate AI Mode=0 and modify to read Autocalibrate AI Mode=1.
Now click exit and SAVE the player file.

2.Start rfactor and choose Any mod, then SETTINGS and change the following SETTINGS: – In the RULES section:
Flagrules,Fuel useage and Tire Wear to either NONE or OFF. Private Testing ON

Now on the right side of the rules screen change to the following settings:
AIDrivers=1
RACE GRID Position=1
RACE START TIME=8:00 am
RACE TIME SCALE=NONE
Mech. Failures=off
TYPE OF START=STANDING
3.Choose the car you want under VEHICLE to teach AI to run this car type properly on any track.

Then, go to TESTING and choose the track to learn and LOAD CIRCUIT (bottom right), but DO NOT click on RACE.
Make sure u are in the MONITOR mode screen, and click on ADD AI.
AI will now start its training and tells you to STAY OUT OF MY WAY HUMAN, do not go on the track to drive your own car, just watch the AI.

Press the VIEWING button to view the AI on the track.
Now press the R button on the keyboard to be shure the driving window will show ‘LIVE’ in the upper edge of the viewing screen.

HighLight the AI on the track, by LEFT clicking on the AI’s name in the MONITOR field, you will now see his best times change, as he progresses. After watching him for at least two laps LIVE, press (Ctrl) (T), this will speedup the time it takes to run a lap, but will NOT effect the accuracy of the Learning Mode. It will just make the AI finish his learning mode faster than normal.

Now we assume that the AI has finished his learning mode and told you he has xxx.xx meters left over, if at this point the meters left over does not show 0.0x, do the following:

Make sure the AI’s name is highlighted in orange colour, then click on BOOT. (You are deleting this AI from the Learning mode).

Click on ADD AI. You will now see a new AI name (if you have more then one AI) and he will now continue the learning mode where the last AI left off. This second AI will get the amount of meters leftover to 0.0X, and when he finishes the INI file created will be updated/overwritten.


Speaking of the INI file, the following is the manipulation needed for all the cars to use it not just the team that did the AI LEARNING.


Look in C:\Program Files\rFactor\GameData\Vehicles\[car]\[team] now in the TEAM that did the learning there will be a .INI file, THIS is the file that needs to be moved so that all cars in the chosen mod can use the updated learning file. What you do is CUT the file and paste it in the CAR directory of the effected car. So SAVE it to C:\Program Files\rFactor\GameData\Vehicles\[car]. The dir that has the .HDV and .TBC and other car related files in it.


4.NEXT STEP I THINK IS VERY IMPORTANT!!!
Go into your C:\Program Files\rFactor\UserData\[playername]\[playername].plr file and reset the line ‘Autocalibrate AI Mode=1 and modify to read Autocalibrate AI Mode=0 again.
Also go back into SETTINGS and reset all RULES as you previously had them.

This should in theory improve the AI performance on the track you ran it on. As an AIW creator it is pretty much impossible to make an AIW that works for every mod due to the huge differences in quality of the mods and how they react to the curbs etc. Running this may take a little bit of time however if you race offline a lot it will most likely help you a lot.
 
Test to set
AI STRENGHT 120 %
AI AGRESSION 100 %
DAMAGE MULTIPLIER 1-100 %
Testing server settings with AI 2024

I always use to do the test with start rFactor Dedicated exe
I test to edit the PLR file to have MULTI Damage Multiplier on 0

[ Game Options ]

QUICK Damage Multiplier="100" // 100 should approximate real life
MULTI Damage Multiplier="0"


QUICK AI Driver Strength="110" // 100 should approximate real life
MULTI AI Driver Strength="100"
AI Power Calibration="7" // Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel)
AI Fuel Mult="0.99000" // Additional fuel multiplier for AIs because of their driving style
AI Tire Model="0.40000" // 0.0 = use AI peak slip, 1.0 = use player's dynamic slip, or a blend between the two (can be overrode in TBC with AITireModel)
AI Brake_Power Usage="0.98000" // Fraction of theoretical brake power that AI attempt to use (can be overrode in HDV)
AI Brake_Grip Usage="0.97250" // Fraction of theoretical brake grip that AI attempt to use (can be overrode in HDV)
AI Corner_Grip Usage="0.97000" // Fraction of theoretical cornering grip that AI attempt to use (can be overrode in HDV)
AI Max Load="40000.00000" // Maximum total load to set up theoretical performance tables (can be overrode in HDV)
AI Min Radius="20.00000" // Minimum radius turn to set up theoretical performance tables (can be overrode in HDV)
AI to AI Collision Rate="40" // Detection rate per second (1-40) for AI-to-AI collisions


Fixed Setups="0" // use fixed setups specified in UserData\<plr>\FavoriteAndFixedSetups.gal (based on track and vehicle class)
Fixed AI Setups="0" // whether AI use the fixed setups, only applicable if "Fixed Setups" is also enabled (and can be used in single player to have the AIs use your favorite setup)
Fixed Upgrades="0" // whether multiplayer vehicles use the closest standard upgrade class package
Disable NetComm="0" // If 1, network features are disabled
AI Limiter="0.00000" // Range: 0.0 (no limiting) - 1.0 (limiting used to make racing closer but also make more driver differences on flat-out tracks)
AI Mistakes="0.00000" // a range of (intentional) AI mistakes from 0.0 (none) to 1.0 (sometimes). Anything above 1.0 multiplies the frequency
AI Realism="1.00000"

This AI settings do that the AI NOT Collide with AI
 
Big thanks for these advices!
It is quite a work but I like offline racing a lot so I'm ready to hassle with this.
I often (always) start from last position and see where I end up in race.
Well, now to work...
 
rFactor AI Calibration
1. Make sure you do NOT have rFactor running in the background when doing the following or else the modified file will revert back to the non modified state.

Go into your player file at C:\Program Files\rFactor\UserData\[player name]\[player name].plr.
Go to the line Autocalibrate AI Mode=0 and modify to read Autocalibrate AI Mode=1.
Now click exit and SAVE the player file.

2.Start rfactor and choose Any mod, then SETTINGS and change the following SETTINGS: – In the RULES section:
Flagrules,Fuel useage and Tire Wear to either NONE or OFF. Private Testing ON

Now on the right side of the rules screen change to the following settings:
AIDrivers=1
RACE GRID Position=1
RACE START TIME=8:00 am
RACE TIME SCALE=NONE
Mech. Failures=off
TYPE OF START=STANDING
3.Choose the car you want under VEHICLE to teach AI to run this car type properly on any track.

Then, go to TESTING and choose the track to learn and LOAD CIRCUIT (bottom right), but DO NOT click on RACE.
Make sure u are in the MONITOR mode screen, and click on ADD AI.
AI will now start its training and tells you to STAY OUT OF MY WAY HUMAN, do not go on the track to drive your own car, just watch the AI.

Press the VIEWING button to view the AI on the track.
Now press the R button on the keyboard to be shure the driving window will show ‘LIVE’ in the upper edge of the viewing screen.

HighLight the AI on the track, by LEFT clicking on the AI’s name in the MONITOR field, you will now see his best times change, as he progresses. After watching him for at least two laps LIVE, press (Ctrl) (T), this will speedup the time it takes to run a lap, but will NOT effect the accuracy of the Learning Mode. It will just make the AI finish his learning mode faster than normal.

Now we assume that the AI has finished his learning mode and told you he has xxx.xx meters left over, if at this point the meters left over does not show 0.0x, do the following:

Make sure the AI’s name is highlighted in orange colour, then click on BOOT. (You are deleting this AI from the Learning mode).

Click on ADD AI. You will now see a new AI name (if you have more then one AI) and he will now continue the learning mode where the last AI left off. This second AI will get the amount of meters leftover to 0.0X, and when he finishes the INI file created will be updated/overwritten.


Speaking of the INI file, the following is the manipulation needed for all the cars to use it not just the team that did the AI LEARNING.


Look in C:\Program Files\rFactor\GameData\Vehicles\[car]\[team] now in the TEAM that did the learning there will be a .INI file, THIS is the file that needs to be moved so that all cars in the chosen mod can use the updated learning file. What you do is CUT the file and paste it in the CAR directory of the effected car. So SAVE it to C:\Program Files\rFactor\GameData\Vehicles\[car]. The dir that has the .HDV and .TBC and other car related files in it.


4.NEXT STEP I THINK IS VERY IMPORTANT!!!
Go into your C:\Program Files\rFactor\UserData\[playername]\[playername].plr file and reset the line ‘Autocalibrate AI Mode=1 and modify to read Autocalibrate AI Mode=0 again.
Also go back into SETTINGS and reset all RULES as you previously had them.

This should in theory improve the AI performance on the track you ran it on. As an AIW creator it is pretty much impossible to make an AIW that works for every mod due to the huge differences in quality of the mods and how they react to the curbs etc. Running this may take a little bit of time however if you race offline a lot it will most likely help you a lot.
Do the AI have to reach 0.000 learning? I've done multiple AI learning on the nordschleife67 with different cars and noone reached anywhere near that 0.0....
And there aren't any files to be found after the sessions. I'll try again.
And I tried AI on 2 different zandvoort67 tracks..car was alfa romeo gt-am and nobody could even finish a lap..they climbed the curves even on fast corners and flew away. This is weird now. I'll try to copy all your AI settings above and try again.
Ok, so now I tried with your above settings and everything was better. But one class can't complete AI training in zandvoort67. Alfa romeo gt-am, bmw 2002 etc, they eat the curbs so greedily that they roll over and can't complete training.
However slower classes can and surprisingly ferrari p330 proto.
And this all happened in zandvoort67 track or 65.
I'll try tomorrow new tracks/combos etc.
Is there any method to "force" the AI car stay in track so that they dont use curbs so greedily?
Thank you very much for these advices, they helped a lot already.
 
Last edited:
Do the AI have to reach 0.000 learning? it is ok reach 0.030 after 30 laps
press (Ctrl) (T), this will speedup the time it takes to run a lap, but will NOT effect the accuracy of the Learning Mode. It will just make the AI finish his learning mode faster than normal.
 
Hi all,
I had AI difficulty set at 88% and agression set 80% and I drove 1hr race in 60s nords. My car was bmw 2002 and grid was same full of AI.
Is there a setting where you can adjust the AI speed so that it can't go "overspeed"?
Because in straights even slower cars blew past me and my car just "left standing".
After the race, I had 25cars in race and I managed to be 24th. I was very slow, because 1st was 1min per lap faster and midfield 10s of seconds. And it felt like there was a rubberband between AI cars, everytime their distance grew larger, "rubberband" effect pulled those cars closer again. Me and the slow AI car battled for the last position and others raced the whole 1hr in a tight pack. Only the 1st car was really fast and went its own way. Mod used was Historx v1,96.

Should I try to change ai range setting? speed limiter? in PLR file.
What is this setting? MULTI AI Driver Strength="110"
AI realism is 80.
My aim is to have AI that spreads little more throughout the track and like that it can't have more power and speed than the car allows. (like cheating)
If someone can help, I am very grateful.
Just thought I would state the obvious incase you hadn't thought of it. Create a fresh install just for historix, it makes things less confusing. Delete all talent files. Get a talent file creation app and make new ones. This makes a huge difference. Learn how to edit all the aiw files at once using notepad++. Some parameters in the aiw override the plr file.
 
Just thought I would state the obvious incase you hadn't thought of it. Create a fresh install just for historix, it makes things less confusing. Delete all talent files. Get a talent file creation app and make new ones. This makes a huge difference. Learn how to edit all the aiw files at once using notepad++. Some parameters in the aiw override the plr file.
Ok, that is good advice also. I'm probably too dumb to learn those kinds of things however. That would solve the problem when done correctly.
 
Do the AI have to reach 0.000 learning? it is ok reach 0.030 after 30 laps
press (Ctrl) (T), this will speedup the time it takes to run a lap, but will NOT effect the accuracy of the Learning Mode. It will just make the AI finish his learning mode faster than normal.
Yes, I noticed that when doing the learning stuff. Some cars, especially some fast slidy/drifty cars like bmw 2002 just don't finish the learning. They are way off the goal and they threw themselves out of the track completely. My conclusion is, I don't race them in those tracks they can't learn.
Thanks again for these advices! Really helps!

hah, little update..so I let AI learn the zandvoort67 track with pantera detomaso car which is in same class as those bmw 2002s. This driver DID learn the track after 50laps and NO fastforwarding. He started by eating curbs aggressively, but in time he learned not to and managed to complete learning. This was surprise to me. Anyway..more this, I must be and I am a weirdo cause I like to watch bots race. I can consume some beer and enjoy.

Now I tried spa67 with these cars..same problems, AI with slower classes can finish the learning but again the drifty, faster classes just can't. And like you stated before, fastforwarding does not affect the learning. Especially the alfa romeo gtam 2000-drivers can't finish learning. Not a single track completed.
Does it matter if I complete one AI learning and come to "main menu" and start another one right after?
Or do I have to exit the game, move the files first and then go back to game?
Some tracks must be badly configured for AI, especially racing lines.
 
Last edited:
"Some tracks must be badly configured for AI, especially racing lines."
You must exit the game, move the files first and then go back to game.
When change files install new tracks in any games if the games allow that!

This has often been with games that use ISI ENGINE that AI behave little special .
I like that games i have buy and use i have prio to Edit/Tweak The server settings. I have host games online since i get internet old ADSL and the server/servers shall be stable and not crash/close.
I have notice when people start to use windows 10 people start to say app
for me app is a exe file /program when people use win 7.
 
Last edited:
"Some tracks must be badly configured for AI, especially racing lines."
You must exit the game, move the files first and then go back to game.
When change files install new tracks in any games if the games allow that!

This has often been with games that use ISI ENGINE that AI behave little special .
I like that games i have buy and use i have prio to Edit/Tweak The server settings. I have host games online since i get internet old ADSL and the server/servers shall be stable and not crash/close.
I have notice when people start to use windows 10 people start to say app
for me app is a exe file /program when people use win 7.

Is there any chance I could get someones talent-files to test the difference?

And can I basically delete all talent-files related to this mod (historic gt and tc1.96)and replace them with something "related" from other mod and test?
Or will I just ruin everything by doing so?

Sidenote...I am bad driver..=D! I just tried bmw2002tii in zandvoort67 track and AI was set to 95% and aggressive to 80%, damage multiplier 100%. There was 15 AI and I was 5-seconds slower than the slowest one.
Fastest one was 10seconds faster than me...in main straight with right foot down they still blew past me....
 

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