Paul Jeffrey
Premium
Studio 397 continue their impressive pace of development and improvements today, with yet another fresh build of rFactor 2 having been deployed to the public build of the simulation.
Yes we had (several) new pieces of content, we've also enjoyed a pretty substantial new build release, and it looks like the fun is set to continue with another new build of rFactor 2 that was made available to download within the last couple of hours.
The new build is more an interim update than full blown revision of the software, however many of the fixes included in this update will likely be well received by the sim racing community. Of the more visually noticeable are surely the changes and improvements to the lighting and shaders, a recent focus of attention by Studio 397 but one that came with some unexpected issues for older content.
You can check out the full list of improvements in the change notes below - don't forget to tell us what you think of the current state of progress with rFactor 2 in the comments section at the end of this article!
Update Notes:
Original Source: Studio 397
rFactor 2 is available exclusively on PC.
Want to know how to get the best from the sim? Start a thread in the rFactor 2 sub forum and let our community offer you the benefit of their massive combined experience.
Yes we had (several) new pieces of content, we've also enjoyed a pretty substantial new build release, and it looks like the fun is set to continue with another new build of rFactor 2 that was made available to download within the last couple of hours.
The new build is more an interim update than full blown revision of the software, however many of the fixes included in this update will likely be well received by the sim racing community. Of the more visually noticeable are surely the changes and improvements to the lighting and shaders, a recent focus of attention by Studio 397 but one that came with some unexpected issues for older content.
You can check out the full list of improvements in the change notes below - don't forget to tell us what you think of the current state of progress with rFactor 2 in the comments section at the end of this article!
Update Notes:
- Improved logging to help us diagnose issues and run smoother.
- Lots of little UI fixes.
- Added the option to configure custom overlays, a guide is here: https://docs.studio-397.com/users-guide/broadcast-overlays
- Several lighting tweaks to improve shaders and backward compatibility.
- Fixed the lighting in the showroom.
- Fixed some issues with the sky progress from dusk to night.
- Fix for Logitech controller names which now include G-HUB.
- Improved shader hashing, might make loading slightly faster.
- Fixed suspension damage transfer during driver swap.
- Fixed an issue where moving to the next session made some clients crash.
- Dusk and night are a bit over-exposed at the moment.
Original Source: Studio 397
rFactor 2 is available exclusively on PC.
Want to know how to get the best from the sim? Start a thread in the rFactor 2 sub forum and let our community offer you the benefit of their massive combined experience.
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