Paul Jeffrey
Premium
As part of the rapid release schedule of updates to rFactor 2, Studio 397 have been taking a further look at VR implementation and have deployed a nice patch adding more performance improvements.
Due to the volume of fixes and updates being released to rFactor 2 post DX11 build update we haven't covered each and every changelog here at RD, however you can see below a summary of the build updates since our last post on the subject:
19/5/2017 Build ID : 1828309
- Minor performance improvements from 17/05 (fixed online issue)
- Memory improvements
- Performance improvements in pre-race screen
22/5/2017 Build ID : 1837619
- Performance improvements (for PP None to Low)
- Fixed lightshafts in multiview (PP settings Medium to Ultra)
- Video memory management improvements
1/6/2017 Build ID : 1859720
- VR Mirror mode selectable in Launcher config
- Further VR performance optimizations
- General improvements
1/6/2017 (2) Build ID : 1861183 (Hotfixes)
- Fixed UI transparency issue
- Fixed Laptop secondary card selection issue
2/6/2017 (2) Build ID : 1861431
- Fixed rendering issue with triple monitor gizmo
Of particular interest to VR users comes the first of two updates deployed yesterday afternoon. Build 1859720 has brought with it considerable improvements to the sometimes hit and miss optimization of the way VR is rendered within the software. With this initial look at improving the VR experience Studio 397 are laying down the foundations of further developments in this area of the title, newly added at the beginning of May and already providing a solid experience to those gamers lucky enough to enjoy the advantages of a Virtual Reality headset.
It is worth noting that the VR build update, as with all the current beta build enhancements is just that - beta. Studio 397 are continuing to work towards a public release state version one of the DX11 build and VR implementation and as such performance and user experience could fluctuate between each new build update release.
rFactor 2 is a PC exclusive racing simulation by Studio 397. Available to purchase from the Steam network, the game regularly receives updates and enhancements as the Dutch studio look to breathe new life into one of sim racings best titles.
If you are a fan of rFactor 2 then you really need to visit our rFactor 2 sub forum, here you will be able to discuss the game with fellow enthusiasts, seek advice and guidance on many aspects of the sim and take part in some awesome club racing events in our newly re-launched rFactor 2 Racing Club. Go on, you know you want to....
Happy with the DX11 progress of the sim so far? How are you finding VR in rFactor 2? What do you think of the overall progress made by Studio 397 since taking over development of the sim? Let us know in the comments section below!
image credit - Adrian Subiela
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