This thread is for the general discussion of the Article Daytona International Speedway Coming to rFactor 2 Next Week. Please add to the discussion here.
There will be some differences, ACC must follow SRO BOP adjustments. rF2 only has to meet the generic GT3 formula. They will be close, one would assume, but not exactly the same.
I have both, just haven't driven either of them enough to make a comparision.
Speaking to the driving itself they are almost identical, its quite remarkable but also do not forget BMW probably gave the exact same rundown of the car to each company and neither game engine or system of implementation is much lacking. What you 'miss' from the RF2 version its just smoothed over and its not really noticeable (I think rf2 allows on purpose and by natural means the tires to slip more, but I think too the tire model in RF2 is industry-leading iirc for feel, so this is slightly different but not overtly so)....meaning they are so very close, and I am not just saying that - they feel so good and you do not mind which game you use.Has anyone compared the rFactor2 BMW M4 GT3 to the one in ACC? I absolutely love this car in ACC and am hoping it drives just as well in rF2 too.
I realized there was one area I did not cover and that might also explain the discrepancy between the max rpm of the two versions. ACC = SRO so those are carved in stone. rF2 has it's own fleet of generic GT3 and the M4 GT3 must compete in that arena. IF, and I don't know, but if the rpm is different, it may be due keeping the M4 competitive with the other cars.(also remember, rF2 BOPS cars for online use and not so much for AI racing)Okay thanks.