Peevee88
Premium
Below is a list of tracks I tested and did not meet the basic standards set for these reviews and which I have uninstalled from my rF2 track roster until they are improved either by updates or as all new release for rF2.
Good tracks I have tested with links to review:
I am a big rF2 fan and at the moment it is my go to sim, but as I discover it I am realising that there are many really bad looking add-on tracks. When I say 'bad looking' I mean that they are packed with jaggies, shimmering objects that should not shimmer and the off track terrain is something out of a bad acid trip with eyeball damage a possibility.
Perhaps some of these tracks have excellent 'physics' and the other stuff that makes good tracks. As a visual person the way tracks look are very important and sometimes all it takes is one lap to bin a track because it looks bad.
I admit: I hate jaggies and therefore anything where the jaggies actually catch my attention more than the braking zone or an apex is to me unacceptable. If there are jaggies but they are not too intense then I might stay with the track and live with the mild jaggies because the other elements are cool.
I have started this thread to keep a record of track reviews I make as I journey through rF2 and perhaps like minded souls (if there are any) can use this as a reference and even join in with critique or feedback and even do their own track reviews.
Note that these are plug-and-play, out-of-the-box evaluations with little (if any) tweaking or fussing about with settings other than the standard one-size-fits-all that I use.
The reviews are my personal opinions based on evaluations of the tracks I test and not meant to offend anyone.
Some of the criteria I use to test tracks are
Good tracks I have tested with links to review:
- Portugal by ISI
- Mid-Ohio by Virtua LM
- Palm Beach International Raceway by ISI
- Sebring International Raceway by Virtua LM
- Adelaide Updated Version 1.04 by Digga
- Oulton Park by Nuno & Digga
- Toban Raceway Park by ISI
- Cadwell Park V1.5 by Digga
- Bathurst 3PA by mianiak
- Daytona Road Course by SJ
- Nogaro by PIXSIM
- Silverstone by ISI
- Mills Metro Park by ISI
- São Paulo by ISI
- Silverstone Circuit by ISI
- Malaysia by ISI
- Atlanta Motorsports Park by ISI
- Indianapolis Motor Speedway by ISI
- Daytona SCES Road Course 2.7 by SimHQmotorsport
- Circuit de Barcelona-Catalunya Version 1.79 by RaceRfactor
I am a big rF2 fan and at the moment it is my go to sim, but as I discover it I am realising that there are many really bad looking add-on tracks. When I say 'bad looking' I mean that they are packed with jaggies, shimmering objects that should not shimmer and the off track terrain is something out of a bad acid trip with eyeball damage a possibility.
Perhaps some of these tracks have excellent 'physics' and the other stuff that makes good tracks. As a visual person the way tracks look are very important and sometimes all it takes is one lap to bin a track because it looks bad.
I admit: I hate jaggies and therefore anything where the jaggies actually catch my attention more than the braking zone or an apex is to me unacceptable. If there are jaggies but they are not too intense then I might stay with the track and live with the mild jaggies because the other elements are cool.
I have started this thread to keep a record of track reviews I make as I journey through rF2 and perhaps like minded souls (if there are any) can use this as a reference and even join in with critique or feedback and even do their own track reviews.
Note that these are plug-and-play, out-of-the-box evaluations with little (if any) tweaking or fussing about with settings other than the standard one-size-fits-all that I use.
The reviews are my personal opinions based on evaluations of the tracks I test and not meant to offend anyone.
Some of the criteria I use to test tracks are
- Cars used for test: ISI Indycar, Renault Megane Trophy v1.02 & Renault Megane World Trophy MOD 1.4.01
- Fields between 24 and 30 AI cars at 100% and 50% aggro
- In the reviews the following are confirmed and/or work correctly with regards to reviewed tracks: penalties for false start, pitlane speeding, cutting track penalty, sector-times, start and finish procedure, starting lights and pit-limiter
- System used: Windows 10 Pro 64-bit, with Memory: 32768MB RAM, Processor Intel i7, Ram 32GB DDR III, Solid State Drive 128GB SATA, NVIDIA GeForce GTX 970, single screen 1920 x 1080 (60.000Hz) with all in-game graphics at full settings
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