rF2 January Update Details Plenty of Interesting Details for the Future

Paul Jeffrey

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Leaving it to the very last minute once again, Studio 397 have released an interesting insight into the world of the immediate future for rFactor 2.


Forming part of a monthly community update from the Dutch development team, Januarys ‘Development Roadmap’ posting contains plenty of interesting details that should pique the interest of many within the sim racing community.

Those in the know are sure to acknowledge rF2 has come a long way in the graphics department over the last 12 months, although plenty is still to do if they wish to rival their immediate sim racing rivals, and it appears that the ambitious development team have now started to turn some much needed attention to increasing the performance of the simulation – something that is sure to be well received by many players who’ve suffered from inconsistent framerates and occasional micro stutter since moving over to DX11 early last year.

Welcome as the new desire to find more horsepower from under the hood is, Studio397 are also very much aware of the need to continue expanding the library of content and features available in the simulation, a piece of software that historically has relied on community made mod content to flesh out the different series and tracks of the title. As we continue to push on into 2018, S397 have confirmed the first piece of free content to be added to the sim will be a digital version of the Portland International Raceway, set to debut in rFactor 2 later this year. Unlike the latest Formula E and GT3 Power Pack DLC, Portland will be added to the simulation for no additional cost – which is a nice touch and shows S397 remain committed to expanding the core simulation offering whilst simultaneously moving into the paid DLC marketplace for the larger scale releases.

Other points of interest from the roadmap include hints towards more laser scanned circuits in future, updates to the in game HUD options (a vast improvement too!) and other interesting developments centred around the world of racing karts…

You can read the full roadmap release below:

Welcome to the January 2018 roadmap. We’re really excited about what this year will bring. Our internal roadmap has been setup and it features lots of cool content, updates and technical improvements. So let’s get started!

Welcome to rFactor 2 trailer
First of all, we have a brand new trailer for rFactor 2. We hope you like it! (see top of post)

Performance
We’ve had a lot of feedback from some of our users about the graphics performance of the simulation. Over the last months we have improved the fidelity of the DX11 graphics a lot, but partially due to the fact that we still had to support the DX9 engine for every update, we did not yet take full advantage of some of the things DX11 could do. When investigating some of the reports we got, we decided it was time to start making some fundamental improvements to the engine. We are still working on that, but internal builds are looking promising, so we hope to have more news about that soon.

Content
rF2 January Update.jpg

With the release of our GT3 Power Pack and our Formula E Energize Pack last year we are looking forward to bringing you great car and track content this year. With that we are pleased to announce that we have signed a license with Portland International Raceway which will be released for free later this year and ahead of the labor day race. The track has an incredible history having been developed out of the remnants of the City of Vanport. At 1.97 miles, the track has hosted several senior racing events most notably Champ Car and Indycar with the lap record by the late Justin Wilson of 57.597.

We are also working at completing the promised update to the Zandvoort track, adding the latest resurfacing changes as well as a change to one of the turns that was done before the last DTM race. Our expectation is to have that done somewhere towards the end of the first quarter and we will keep you informed about its progress.

HUD
Our updated HUD is currently in final testing and will be added in the next code update we are going to release. Last month we already talked a bit about some of the new data we’ve made available, and this is probably a good time to talk a bit about the new HUD design. As we already said it is still based on our existing technology, but we’ve redesigned it from scratch to look more modern. This means we designed it for the screen resolution that is currently used, and updated the font to conform to our new styling. We have tried to go for a HUD that features all the data, but with the least possible duplication. The most important things remain on screen all the time, some lesser needed data is available in the different pages of the multi-function display (MFD). On top of that we have tried to ensure that the data we display is accurate enough for people to use when driving. Some highlights include the new “deltabest” bar and digital display at the top, as well as the fuel left and fuel used on the last lap indications at the bottom of the screen. The screenshot is still a work in progress, so some details might still change, but this will give you an impression on what we’re testing now.

rF2 January Update 2.jpg


KartSim
In a couple of weeks from now, KartSim will release a consumer version of their content on Steam. All of it will run inside rFactor 2 and can be mixed and matched with our other content. The majority of that content will be paid, however they are also looking at doing a free indoor track. KartSim will include the x30 kart models and three laser (Lidar) scanned kart tracks: Paul Fletcher International Circuit, Buckmore Park International Circuit and Glan Y Gors Championship Circuit. This pack will be around 20 euros. There will also be a version geared to the professional karting market (KartSim Pro) which includes more tracks and karts and includes and entry into the British eSports Karting Championship. It will cost 395 UK Pounds plus VAT and will only be available via KartSim.

rF2 January Update 3.jpg


Third Party Support
As we have spoken about in the past, we are ready to support third parties that wish to publish items via our store with the official licenses and agreements in place. Please do contact us via Discord or start a conversation with us on the forum for more information.


Laser Scanning
Finally, we are proud to announce that a few days ago we have successfully scanned our first track with professional LIDAR equipment. We’ll keep you guys in suspense a little bit longer about which track this will be, but needless to say we are very excited to work with such data to produce a very accurate rendition of this track.

rFactor 2 is available exclusively for PC from Steam now.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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Do you like the sound of the contents from this latest roadmap? What of the announced content / improvements are you looking forward to the most? Let us know in the comments section below!
 
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I've always thought and I keep thinking that the potential that rFactor 2 has is unparalleled by any other racing simulator. The only thing is missing is what Studio 397 is doing with it, a face wash to ensure it has its deserved place in between all simulation games. This roadmap looks promising and I'm sure that in some time, maybe more than what we would like (rFactor 2 still need quite some work), but we will have the best racing simulation experience in tha market!
Keep up the good work! better slowly than quick and badly done!
 
I dunno. I still can't get past the pale color palette and the hazy style of graphics they have going on. Couple that with the menu system and a few other gripes, it feels like they're a long ways off. I doubt Portland is gonna bring new customers.

Really need to focus on getting the colors/graphics right. It looks so dated now compared to everything else.

I agree with you that there needs to be some progress in the graphics departement, especialy in terms of the cyan tinted sky. But to say that it looks so dated compared to everything else is a bit of a far stretch when I take a closer look at the likes of Raceroom, iRacing or AMS. And people seem to be fairly happy with those graphics. Is it up there with PCars or AC? Propably not, but it it is getting closer and excells in alot of other areas. People need to get beyond the cover of the book and it is a shame that sim racing is heading the same way. There aren't many sims that will offer you the same thing ;)

365960_20180201130545_2.png
 
People need to get beyond the cover of the book
Agree with that...I liken the graphics of Sim Racing to an artists / developers style, colour palette they use...a Van Gogh is different to a Rembrandt in both looks and style...yet they are both paintings.
I personally like rF2's look so far and it can only get better with time...much like a great work of art, sometimes it can grow on you.
As I have always stated...'Sim Racing is an Individual Pursuit'
 
Because we are still working on it and there is nothing special to mention beyond that, so we decided not to include it this month. Rest assured, if we don't mention something, it usually does not mean we've stopped working on it. In this case, the UI is still in testing. We're getting a lot of feedback from our beta testers and still improving and tweaking things.
I feel you need more beta testers and I think most here would be happy to help!
How can I be a beta tester for you?
 
There will also be a version geared to the professional karting market (KartSim Pro) which includes more tracks and karts and includes and entry into the British eSports Karting Championship. It will cost 395 UK Pounds plus VAT and will only be available via KartSim.

Good to see more stuff coming to rf2.
I'll be honest rf2 isn't my cup of tea or currently installed on pc anymore, but as a karter, I am interested in the KartSim aspect.

I am not sure if I am reading this correct or not....and if there's any more info in regards to this please post a link :)

Is KartSim a rf2 dlc for $20 or can I get KartSim as a stand alone without having to have rf2 installed?

Whats KartSim pro? And why is it so expensive?
395 uk pounds converted to cdn plus taxes is over $700!!! Move over iracing lol
From the description, it says more content and entry to British esport. Is the price insanely high due to the esport entry?

I am not interested in the esport aspect as I do weekly indoor enduro races in a league at my local facility (electric rentals :p but I am interested in the extra content for this game. Can I get that content at a cheaper price?

Cheers
 
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  • Deleted member 130869

Implicitly: The fact that we're working on performance means that VR will also benefit from that.

Marcel, piggybacking off that comment on performance, the HUD preview with the historic car has no detail in the mirrors. Can there be some setting to enable more detail and have it separate from other parameters? It would help with immersion, especially for those whose GPUs got more grunt.

Edit: Also perhaps consider that video being in the Steam Store page to replace the previous one?
 
I hope they bring rf back, I want it to come back.
For me it needs make things easyer to the people, creating a simple online server it's a headache, the UI in general it's bad, selecting cars, mods, car "tunning" options, selecting opponents it's a bad desing. In mods for example the "tuning" options must be only cosmetic, the mechanical ones, must be in the garage, and cluch, gearing, FFB, etc, must be eliminated from mods, and driven by rf, if a car has clutch and H pattern and no autoblip, this should be handled by rf "aids" overriding. Modders should put the values of the original car, and not tweaked ones to sequential for example, I want to be sure to drive the correct way, and not miss 1 sec per lap because this.
Rf2 has a lot of this mistakes, it has all the tools and all the components, but messed up.
Please make it easyer, guys, i want to click 3 times and drive anycar, any mod or create/join a server with all options as I like.
Just clean it and polish, and a easy HUD editor could be cool. :D
Very nice work Studio 397 I am hoping now.
 
I made the move from console to sim racing about 6 months ago.I can see myself buying Assetto Corsa & Project Cars 2 in the future but cannot see myself ever buying RF2.It may be a small team but the rate of development is so slow.The UI has been talked about for about 18 months on this site.By the time it is released it will be in the same time frame that other developers release an entirely new game.It is obviously not easy & requires significant finances but the trouble is that with every new version of other games that is released RF2 falls further behind.
 
So you would rather something was slapped together quickly and pay for a "new" game again. Than have a bit of patience and know that doing something the right way takes time? Pretty much sums up modern consumer society!
 
I made the move from console to sim racing about 6 months ago.I can see myself buying Assetto Corsa & Project Cars 2 in the future but cannot see myself ever buying RF2.It may be a small team but the rate of development is so slow.The UI has been talked about for about 18 months on this site.By the time it is released it will be in the same time frame that other developers release an entirely new game.It is obviously not easy & requires significant finances but the trouble is that with every new version of other games that is released RF2 falls further behind.

Hmm yeah let me just say that no Sim game as ever been made in less than 18months from scratch, as for "rate of development is so slow" I'm sorry but that is just not correct at all, DX11 Beta came out last March was it? Since then that's become default, we've had two new DLCs, tons of updates to cars & tracks for DX11, various bug fixes to the main game etc. Not to mention the obvious work going on behind the scenes as per previous Road Maps, if you're expecting something new every Month then you're gonna be disappointed no matter what Sim Title you may follow.

People really need to understand the complexities of creating/improving a software title before they start labelling the development team"slow" or "glacial" (as someone said on the official forums!), it's not as easy as adding X here and adjusting Y there to release something brand new tomorrow then move onto something else.
 
Do you like the sound of the contents from this latest roadmap?

Yes it was busting full of information, I do like the more technical aspect of Road Maps sometimes so hope they come back in the future, but for the most part this one was a goody.

What of the announced content / improvements are you looking forward to the most?

Performance Improvements by far, VR is perfectly useable on my Rig but it does need optimisations so I'm very happy to hear this area is being looked into, especially....or should I say I'm hoping the Rain performance is significantly improved as that is unfortunately not useable for a lot of people currently, myself included.
 
I made the move from console to sim racing about 6 months ago.I can see myself buying Assetto Corsa & Project Cars 2 in the future but cannot see myself ever buying RF2.It may be a small team but the rate of development is so slow.The UI has been talked about for about 18 months on this site.By the time it is released it will be in the same time frame that other developers release an entirely new game.It is obviously not easy & requires significant finances but the trouble is that with every new version of other games that is released RF2 falls further behind.
One word 'realism'
 
I made the move from console to sim racing about 6 months ago.I can see myself buying Assetto Corsa & Project Cars 2 in the future but cannot see myself ever buying RF2.It may be a small team but the rate of development is so slow.The UI has been talked about for about 18 months on this site.By the time it is released it will be in the same time frame that other developers release an entirely new game.It is obviously not easy & requires significant finances but the trouble is that with every new version of other games that is released RF2 falls further behind.


I got RF2 for £11.99, it'll be around that price every steam sale most likely... its simply not worth not having for that price IMO.
 
no other software is able to do what is done, but yes it is not perfect but we do not give up a soft of this quality!!
you find a diamond in the nature it is ugly you will throw it or carve it to give it value?
for me the most important is to set up a viable online race system like "srs" race every hour or 2 hours, and a system of "carrot" ldriving license or other, To make people wait!

ps: nice roadmap,awesome video :thumbsup:
 
Definitely not a fan of that WIP HUD. It's a mix of rFactor with Automobilista but with a worse outcome. But work is work, hopefully it's considered as a provisional HUD internally and that there is an expected update.

They are not using the same HUD tech as AMS. AMS was using some Java-based plugin HUD that had a tendency to crash and cause issues with Windows updates etc. This is a native HUD done with in-built game tools, which also means it's a bit more limited than what these third party plugins can achieve. But it will also crash less and cause less issues.
 
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