Retz Autodrome

Tracks Retz Autodrome 1.2

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Maxim555King submitted a new resource:

Retz Autodrme - Retz Autodrome Race Track

Retz Autodrome is a fictional race track I created. The race track has got a working AI as well as Track cameras. The track has a little section with some slower corners and a super fast S-Section towards the end of the Lap. Lap times with the F1 75 (Ferrari) are around 1:18 if your'e using no setup. The AI retirements are pretty uncommon because the walls are pretty far away. So it is quite good to race.

If you have any recommondations how to improve the track please write a review down below.

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Maxim555King updated Retz Autodrome with a new update entry:

Retz Autodrome 1.1

Updates:

- Added 2 DRS Zones (T23-T1) , (T10-T11)

- Turns 11 and 12 now have elevation

- Moved the walls closer in Turn 9

-Turn 12 and 22 now have Tyre Barriers

-Updated track cameras

-There are now some buildings and cars on the right before Turn 1

-Added some tarmac at the inside kerb at Turn 13

-Turn 22 now has a exit kerb in result of the walls being moved slightly back

-Turn 1 has now got brake signs on both sides

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Maxim555King updated Retz Autodrome with a new update entry:

Retz Autodrome 1.2

Update 1.2:

PITS:
-New pit exit
-Pit boxes further apart from each other to prevent crashes
-New pitlane Ai so that they won't get stuck

TRACK:
-Added some asphalt with sponsoring on it after T1, as well as a changed Kerb color to suit the sponsor colours
-Some more Sponsoring Boards



-Added some hills with a forest behind the last corner

Read the rest of this update entry...
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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