Racing AI is one of those things that it seems any racing game other than "multiplayer only" should be a priority for a studio releasing a racing game.
I've been driving AC more in the past couple weeks because I finally got the FFB to a decent point and there's all that content to explore... but the AI is still lame. Barely tolerable, they kind of resemble drunk online drivers the way they aimlessly weave around and occasionally go way off track. Tuck your nose under one and they politely get out of your way, most, but not all of the time, with the occasional "no, YOU should move for me" act. AI overtaking each other is comical, especially when there is a blue flag... the overtaking car will wait 5-10 seconds before the pass occurs on a wide straight. I'm not sure, but it seems like the AI cars going offtrack or occasionally cutting never get the same slowdown penalty that the player would get.
pCARS 2 has been out and the design decision of using three stages of program to handle the first lap, the race, and then the last lap is blatantly evident. The cars can't merge together to file through T1 cleanly, instead they go double file a car's width apart with the inside line cutting the corners without penalty until the merge is complete a turn or two later. Ostensibly this is to avoid an AI pileup in T1, but on many tracks that still occurs. After today's much vaunted patch, the second since pCARS 2 release that directly addresses AI behavior, the AI still has this robotic behavior that was evident in the original pCARS. Haven't seen any post-patch reports of the AI oval behavior, but it was so bad before the patch release that any improvement will be amazing. On the positive side, once you get past the opening lap, they appear better behaved than AC's AI. Until the AI improve, I'm not pulling the trigger on buying pCARS 2 unless there's a good Steam sale (or I end up being coerced by some league into wanting to drive with them).
I haven't played R3E in ages due to their lack of triple screen support (coming soon I hear), so won't bother with comments other than they were better than AC & pCARS 2 the last time I did try them.
So it was a great pleasure today when I ran a couple races in AMS! A very worthwhile experience, with the AI not making any weird robotic moves, able to merge from the start line into T1 without any pileups, and completely feeling like I was being challenged in a live race. Such a breath of fresh air that Reiza needs to be complimented on their ability to constantly improve the product.
I've been driving AC more in the past couple weeks because I finally got the FFB to a decent point and there's all that content to explore... but the AI is still lame. Barely tolerable, they kind of resemble drunk online drivers the way they aimlessly weave around and occasionally go way off track. Tuck your nose under one and they politely get out of your way, most, but not all of the time, with the occasional "no, YOU should move for me" act. AI overtaking each other is comical, especially when there is a blue flag... the overtaking car will wait 5-10 seconds before the pass occurs on a wide straight. I'm not sure, but it seems like the AI cars going offtrack or occasionally cutting never get the same slowdown penalty that the player would get.
pCARS 2 has been out and the design decision of using three stages of program to handle the first lap, the race, and then the last lap is blatantly evident. The cars can't merge together to file through T1 cleanly, instead they go double file a car's width apart with the inside line cutting the corners without penalty until the merge is complete a turn or two later. Ostensibly this is to avoid an AI pileup in T1, but on many tracks that still occurs. After today's much vaunted patch, the second since pCARS 2 release that directly addresses AI behavior, the AI still has this robotic behavior that was evident in the original pCARS. Haven't seen any post-patch reports of the AI oval behavior, but it was so bad before the patch release that any improvement will be amazing. On the positive side, once you get past the opening lap, they appear better behaved than AC's AI. Until the AI improve, I'm not pulling the trigger on buying pCARS 2 unless there's a good Steam sale (or I end up being coerced by some league into wanting to drive with them).
I haven't played R3E in ages due to their lack of triple screen support (coming soon I hear), so won't bother with comments other than they were better than AC & pCARS 2 the last time I did try them.
So it was a great pleasure today when I ran a couple races in AMS! A very worthwhile experience, with the AI not making any weird robotic moves, able to merge from the start line into T1 without any pileups, and completely feeling like I was being challenged in a live race. Such a breath of fresh air that Reiza needs to be complimented on their ability to constantly improve the product.