Reiza Studios Released Hotfix 1.2.1 for Automobilista

Paul Jeffrey

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AMS F Truck.jpg

Reiza Studios have deployed a small hotfix update to their Automobilista title addressing a number of minor issues revealed since the game update to build 1.2.0 at the end of December.

The new hotfix patch delivers several fixes to some audio issued experience by a number of users since the previous update, as well as a number of more minor amendments and adjustments to the core game. It is particularly nice to see the studio have now split the Rallycross Lancer and new F-Dirt machines for VX classifications as well as developing a new tyre model and community driver names added to the AI for these cars.

The full build 1.2.1 Hotfix Changelog can be read below:
  • Fixed various sound effect issues introduced in last build & fine tuned volume balancing of several effects in various cars
  • Development of fog in shaders - fog density and distance now varies based on if user is looking at the sun or not
  • Adjusted surface properties for all dirt tracks to minimize issues with FFB rattling
  • Goiania: Fixed Short FTruck crash; minor texture updates
  • Cadwell Park: Fixed terrain issue in upper park
  • Removed exhaust smoke entries from FC Truck which had been accidentaly left in (will be added back when effects are finalized)
  • Combined all F-Truck into the same class for VX classifications & split F-Dirt from Lancer X for the same purpose
  • Karts: Added auto-clutch for direct drive karts; Adjusted tire slip curves; Callibrated AI for all kart series for better performance & hopefully fixed issue with karts occasionally tumbling over curbs
  • Ultima GTR: Revised undertray aero for all versions & minor tire tweaks
  • F-3: Minor tire adjustments
  • F-Dirt: Revised tire model; Added community drivers; Fixed TV cameras

Automobilista is available for PC now via Steam. Additional DLC packages can be purchased separately or come at no additional cost to 'Season Pass' owners.

Here at RaceDepartment we have our very own dedicated sub forum for Automobilista. In our sub forum you will find a wide selection of downloadable content to discover, from some of the best add on tracks to a selection of interesting vehicles, our downloads section is a positive treasure trove of additional content for AMS. If that isn't enough, we also pride ourselves on hosting some of the most exciting and intense multiplayer racing events for the game. If you like AMS and want to take your enjoyment to the next level, head over to the Racing Club and Leagues section of our Automobilista sub forum and find out what we have on offer. Of course we love our community here at RD and to help spread the love we cover all the latest news regarding the sim, and offer you a place to share your opinions and discussion topics regarding all Reiza titles. Head on over to the AMS sub forum and join in the discussion today!

Have you tried the new hotfix build of AMS yet? What do you think of the changes? Are you one of the "community drivers" in the F-Dirt cars? Let us know in the comments section below!
 
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Reiza "2017" but probably going to be called 2018.
well they only have 11 months and 20 days left to make some anouncement about EA, Alpha, Beta or whatever ... no chance anyone could make it in this short time .. given that they only have physics, content, features and game mechanics baseline ready ... :) but sure anything could happend ... looks like they are extending AMS beyond original intent .. perhaps in some of next roadmap blogs we`ll get some hits about how it is gonna happend
 
well they only have 11 months and 20 days left to make some anouncement about EA, Alpha, Beta or whatever ... no chance anyone could make it in this short time .. given that they only have physics, content, features and game mechanics baseline ready ... :) but sure anything could happend
Imo, Reiza is just waiting for Studio 397 DX11 engine to be ready/released so, "Reiza 2017" is still possible in current year. Like i said before, i wouldn't be surprised if Reiza and Studio 397 have a deal, between them, for the new engine. When ready, then it's just a matter of "porting" AMS to DX11, and keep adding, and tweaking, content, for the new Reiza game...
 
I am amazed by how little the AMS community needs to be happy (in a good way) while on the other hand the AC guys are just never satisfied.
Many of the same people play both. :) I think the reactions are different because people perhaps feel that AMS is a more 'complete' sim that just requires a bit of tweaking, whereas some parts of AC feel quite incomplete or, dare I say, non-existent.
 
What's that speculation based on?
probaby based on Reizas connection to Luminis which is basicaly Studio 397 (resp S397 is part of Luminis) .. and they are gona modernize graphic engine for rF2 so there might be some chance that Reiza will make deal with them and licence that engine .. nothing confirmed :) but it would make a sense somehow
 
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