...........Good job, Speed, thanks!!
Rian
it won't work when the visor is popped up in cutscenes either. Just need to finish the logo off properly.
Also you've placed the logos above the shaded layer, not below it if you understand what I mean.
...........Good job, Speed, thanks!!
............Nice caterham helmet, ML
Master arrives.
Oh,never knew i'll face problem with that one. I'm still a major rookie with helmets.
I'll try and get a fix as soon as possible.
Only if i could hack ML's hard drive....
All you have to do is remember when laying the logos onto the helmet the visor will block out anything that should be under it, so you'll need to finish it off. Easily forgotton.
You wouldn't want too......trust me.
I have way too much stuff.....stored on 3 seperate hardrives......logos file is 25.5 gig alone.
I can imagine that. I believe you work with vectors. A single 2XHD car's PSD weighs more than 1 GB.
Yes it does indeed, so imagine all the stuff from 2010, 2011, 2012, Grid,GSC, Dirt2, Dirt3, rfactor.....it all adds up very quickly.
All you have to do is remember when laying the logos onto the helmet the visor will block out anything that should be under it, so you'll need to finish it off. Easily forgotton.
So would you paint on the logos with the visor hidden and then unhide it when finished?
ML2166: How can you hide the visor in your helmet template???
You cannot hide the visor with the model, unless you exract the model as a DAE file, take it into 3ds max, and remove the visor piece by piece, then re-save it as a 3ds file and then take it back into PS.