@sagnok, you're right. Now, at least using balanced gears, i do that corner in 2nd, of course you can do it in 3rd if you tweak some things, but i think it is okay for now.
Just remember the braking points are not same as real life, this makes some gears changes to be diferent: for exemple in the second chicane in Mugello, i can get there in 4th while in real life is in 3rd, but is because in real life you starts braking before than in the game. I really tried to do something to make the braking points to be accurate, but for me now is impossible... I had an idea to make the speedometer show 80% of the real speed, to forces you to brake earlier, but the game misunderstands something and starts to show the speed with 5 digits... so when i want to show 350kmh, it shows 35042 kmh... there must be something in the source code converting the speed from m/s to km/h but they don't round the number with decimal digits, showing the full number, i don't know... it's kinda frustrating...
@CrashBandicoot, yeah i realized that. I'm trying to find a good pace for the AI into the corner. In my opinion the straights and corner entry are done. The problem now is to make them to be challenging in the corner exit, the Moto3 and Moto2 are giving to me much work because they go wide exiting the corners and when i manage to make them to go in line is too easy overtake them. In this version i was getting a wrong sensation in the straights because of the optimization of the Mugello making the AI to be 15% more fast in the main straight, i realized this only after i've released the 1.0A. But this was fixed, don't you worry.
Just remember the braking points are not same as real life, this makes some gears changes to be diferent: for exemple in the second chicane in Mugello, i can get there in 4th while in real life is in 3rd, but is because in real life you starts braking before than in the game. I really tried to do something to make the braking points to be accurate, but for me now is impossible... I had an idea to make the speedometer show 80% of the real speed, to forces you to brake earlier, but the game misunderstands something and starts to show the speed with 5 digits... so when i want to show 350kmh, it shows 35042 kmh... there must be something in the source code converting the speed from m/s to km/h but they don't round the number with decimal digits, showing the full number, i don't know... it's kinda frustrating...
@CrashBandicoot, yeah i realized that. I'm trying to find a good pace for the AI into the corner. In my opinion the straights and corner entry are done. The problem now is to make them to be challenging in the corner exit, the Moto3 and Moto2 are giving to me much work because they go wide exiting the corners and when i manage to make them to go in line is too easy overtake them. In this version i was getting a wrong sensation in the straights because of the optimization of the Mugello making the AI to be 15% more fast in the main straight, i realized this only after i've released the 1.0A. But this was fixed, don't you worry.
Last edited: