So even if i don't update the game, i will still be able to install new mods and/or new versions of mods??
That would be to increase the challenge for you. A.I. tends to be slower in tight corners even after physics modding and you the player will "catch up" in those spots of the track. Since the A.I. has more torque you will be forced to continuously ride on the limit in order to make up for the lack of torque. So, when you pass someone in a corner braking situation, they will be on your ass for much longer and able to fight back. In all mods this has been the best compromise so far.Anyone knows why physics for player (playerdata) have a smaller max torque than physics for AI? (standard)
That would be to increase the challenge for you. A.I. tends to be slower in tight corners even after physics modding and you the player will "catch up" in those spots of the track. Since the A.I. has more torque you will be forced to continuously ride on the limit in order to make up for the lack of torque. So, when you pass someone in a corner braking situation, they will be on your ass for much longer and able to fight back. In all mods this has been the best compromise so far.
Shift the gears faster. All about timing with the gears, but you can always adjust your gear ratio in the bike setup, too.Any solutions to have a better anti wheelie please? The bikes wheels a lot after cornering....please.
"Real challenge" is about the challenge, not realism.But if i touch the rear wheel of the rider front of me with my
front wheel i do not fall, this not is realistic.
There's only one thing i would ask them: how to change the speed of the bike only visually?Yea, i know some developers.