I still think you can't expect someone who doesn't care about fuel usage etc. to be as good as someone who does. It's a manager game after all, and something like that is part of it. Even if you don't want to collect all data, you still need at least a bit to work with it. Else it'd go against the basics of a manager game, in my opinion.I believe the point is there is too big of a results difference between those two types of managers.
There already are managers that play like that, but if new people decide to join after this test, they might play like that as well (especially in the first season), and the game should adopt to that I think.
I'm not saying we should ban refuelling and equalize this gap. But I am saying steps need to be made so the manager that doesn't want to collect the burn data and do math with it should also have a chance to be somewhat competitive.
(again though, this may have changed in seasons 6-7, in which case I am just talking nonsense right now )
A test session to collect data would be good, I seem to recall there was one either before S3 or S4, to allow managers to do just that. I already said that it's quite easy to deduce more values when you got some already, and you can probably confirm that.Then there should be a list showing wear values of all possible pace-rev combinations, and it would ruin the game. I think there is not much the game can do. New managers can load some safe fuel values in their first races. Maybe private testings can be done to test desired combinations by the managers.