Rate The Sims: Community Edition | Assetto Corsa Competizione

Paul Jeffrey

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RD Community Favourite-ACC.jpg

We are looking to crown the 'RaceDepartment Community Favourite' racing game - get your votes in now for our next game on the list... Assetto Corsa Competizione!

Our dear RaceDepartment community. You folks are the most mighty fans of sim racing, often displaying an immense amount of understanding and depth of knowledge when it comes to our favourite hobby.

With sim racing and eSports in such a wonderful boom period of late. Gamers looking to have some fun with their virtual racing machines have never before had such a wide and robust variety of software to enjoy.

Now occasionally I've been in a position to rate new racing titles that have come my way, and almost every time I've received a wide variety of folks agreeing, or strongly disagreeing with my own opinions.

Opinions are great, but sometimes the opinion of one person, with their own likes and dislikes taken into account, can often give a bit of a skewed picture (intentional or not) to the greater cause in which said person is trying to explain.

As such, rather than doing one myself, and in the spirit of engaging some interesting community discussion, I thought it could be fun to let our own community rate each of the key sim racing / racing games available today.

As always with these things, please do try and respect each other and their opinions, and let's try to see if we can give a fun, but fair shake of the stick to each of the games included in this poll.

For transparency, I'm going to be featuring the following racing games over the next weeks:

  • Assetto Corsa
  • Assetto Corsa Competizione
  • Automobilista (AMS)
  • DiRT 2.0
  • F1 2019
  • GT Sport
  • GRID
  • iRacing
  • NASCAR Heat 4
  • PCARS 2
  • RaceRoom Racing Experience
  • rFactor 2
  • WRC 8

I'm going to launch the article each Monday evening, and keep the poll running for a full week until the next new article is pushed live. So get your votes in quick!

Once I've completed the full list of games, I'll publish a final results feature, and we can award the winning developer the lofty title of 'RaceDepartment Community Favourite'!

Have fun, stay sensible and let the voting commence!

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Voted 6.
For me two major drawbacks are:
1) FFB - something is missing. (probably the same as for @bgil66) I too loose the car for unknown reason. Problem is somewhere on the corner entry in transfer to mid-corner. I'd say, maybe, not enough information regarding weight transfer. Result is "lack of confidence" (in lack of better description) in front of the car. I never know if I'll go wide in first corner in Zolder or not.
2) no AI in multiplayer. This is a show stopper for me as it leaves ACC "out" as an option for multiplayer sessions with my buddies. Other sims have this feature... so...
 
I'm just amazed at the number of people here marking it down for lack of content! Are those same people going to downgrade F1 2019 for not having GT3 cars or the Nordschleife? Or the rally games for not including international racing circuits or prototype cars? Come on people, the clue is in the title - "Assetto Corsa Competizione - the official Blancpain GT Series videogame". Everyone new exactly what they were getting when they bought it! It's almost as bad as the person who rated it without actually having the game!
 
I gave it a 7/10 because there are still plenty of things to build upon.

The game is obviously far from complete, but in my opinion it is the best and most immersive simulator currently on the market. The physics, ffb, graphics and sounds are all class leading. (Seriously. The rFactor 2 tyre model doesn't even come close to this).

Performance optimisation and multiplayer features are still massive areas of improvement that are needed, but it's important to remember that games take time to develop. iRacing has been around 10+ years and they're still bringing in new features and additions.

The potential for ACC, to me, is the most exciting part.

I don't have much time for Simracing anymore unfortunately, but when I do,I fire up ACC.
 
Gave it a 6, but at the time of voting i suddenly forgot about Suzuka, Bathurst, Laguna seca and mclaren 720GT3. i would like to change it to a 7:)
lesson learned, i won't vote after a rage quit from ACC after AI killed me thousand times at spa :Dthere is a particular Audi, a red and yellow one(no 21) and always it's him, 90% of the time:confused:! restarted the race many times to test and he is killing me everytime in different parts of the track.
 
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Despite it being a good sim, it just does not ‘grab’ me like AC or rF2 does. Maybe it is because I only use a G27 wheel and I don’t feel as connected to the road as with these other sims. And the career mode is not what I expected. Being a single series game, I expected something similar as Codemasters is doing with F1 career mode, creating an ‘experience’. So, I scored it a 7 right now, with room for improvement in the future.
this 100% i wanted for Career mode but we got a half cooked pizza
 
I'm in the middle of re-building my gaming box, with upgraded MB, CPU and RAM, in the hopes that I can then use VR in ACC. I can't go back to pancake mode after using VR, so I hope the over €800 that I'm investing in the re-build is going to achieve the desired results.
Otherwise, it's back to rF2 and PC2, which both run fine in VR, but then they're not using UE4 as their engine. Next week I'll know more :)
Good luck mate :thumbsup:
 
Interesting to see the spread and it’s also not a bad result all things considering, I think the extreme high 10 and extreme low few can be ignored. Always people who click on lowest/highest without really giving it any thought.

I think 7-8 is fair and I went with 8 as I don’t have any issues, I’m ignoring things that are missing that are known on their way as none of those things are race braking (pit crews). Others who have problems with triples or something along those lines are justified with a bit lower scores. Seems the majority is in that 7-9 range as well. It needs polish from the devs and patience from the community. All the fundamentals are there and the driving feel is amazing.
 
Those who disagreed on ACC having best graphics on market please, tell me which sim has better graphics.
iRacing, rFactor? Must be kidding. AC with SOL and shaders is better now but outdated either. PC2 maybe, but I hate the constant flickering on trees. The others... LOL.
 
For me it's a solid 6 at the moment.
I love the concept of basing the sim on the Blancpain series and how they are trying to replicate the different aspects of that series. And fully appreciate the continuing improvements Kunos makes on the software, it really shows.

But I cannot seem to 'click' with the physics the same way I did with rFactor or AC. Just way of the pace (using the default setups) and not having a good feeling under braking and turn in.
 
I rated this a 9, I play offline on a single screen, People complaining about content, This Sim is exactly what Kuno's said it would be ie: A Blancpain GT3 Sim so I have no complaints there, Graphics, Physics, FFB and sound IMO is top notch, So is immersion, It all comes together nicely, I was originally going to give it an 8 but added another point for all the hard work the Kuno's devs have been putting into it.
 
Voted 6.
For me two major drawbacks are:
1) FFB - something is missing. (probably the same as for @bgil66) I too loose the car for unknown reason. Problem is somewhere on the corner entry in transfer to mid-corner. I'd say, maybe, not enough information regarding weight transfer. Result is "lack of confidence" (in lack of better description) in front of the car. I never know if I'll go wide in first corner in Zolder or not.
2) no AI in multiplayer. This is a show stopper for me as it leaves ACC "out" as an option for multiplayer sessions with my buddies. Other sims have this feature... so...

I state it every time the discussion about ACC is here : FFB is missing a VERY important component, weight transfer, especially while breaking...you SHOULD feel the steering wheel becoming MUCH heavier. In ACC, it doesn't happen, at all, you can't feel if you are losing the car, you sense NOTHING, at least with default settings and no setting in game is changing this, it is just not present in the game.

As long as this stays like this, it is by definition not a simulation (since you don't simulate one of the most important aspect of "driving to the limit") and for this reason, I said it deserves 3 out of 10.

The online racing is also an incredible kick in the nuts by devs, even the game title is misleading, I was foolish enough to beleive that COMPETIZIONE meant COMPETITION, which is 100% absent of the "game" right now and won't exist if we read the devs. And yes, they never said they'll make something like iRacing but they surely didn't deny it when EVERYBODY was dealing with this aspect before release. It was misleading us by scheme, only for that this "game" doesn't deserve more than 5 anyway.

I know fanboys will flame me because I made a negative comment about their favorite game but 1) I don't care and 2) they don't see things like I do. They enjoy the game, great for them, this won't force me to enjoy it.
 
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