Ok then there is something VERY wrong with your Assetto Corsa options!
Let's start without any of my settings and just with the basic!
Go into documents\Assetto Corsa\cfg\ff_post_process.ini
ENABLED = 0
This deactivates the whole ff_post_process.ini!
Just go ingame and in the steering options:
Gain: 100% (the overall ffb strength slider)
Filter: 0
Min Force: 15%
understeer: untick!
the rest doesn't matter, I suggest you put the sliders all down to 3% for now
Go on Track with whatever car you want (maybe take a different one)
move the mouse cursor to the very right and click on the wheel icon
The FFB app opens and here you see the car specific ffb gain
Put that to 100% (click on it or numpad + or -
Now you should at least have some FFB around the center!
It doesn't seem like my settings wouldn't be working, it rather sounds like something else is completely wrong.
TY RasmusP
I made those changes... and I got FFB back... pretty strongly.
I got a feeling that the huge prob is in my PC.'
I have checked and double checked that everything is as you wrote in your instructions
In my PC AC is been installed on different partition. Not in C.
In your instructions was: 5. put the LUT into the same folder as the ff_post_process.ini!
["C:\Users\%username%\Documents\Assetto Corsa\cfg\"
And so I did, but the same LUT is also where the game's been installed.
Can these sort of things do the damage? (believe so )
Old man is once again confused
TY RasmusP
I made those changes... and I got FFB back... pretty strongly.
I got a feeling that the huge prob is in my PC.'
I have checked and double checked that everything is as you wrote in your instructions
In my PC AC is been installed on different partition. Not in C.
In your instructions was: 5. put the LUT into the same folder as the ff_post_process.ini!
["C:\Users\%username%\Documents\Assetto Corsa\cfg\"
And so I did, but the same LUT is also where the game's been installed.
Can these sort of things do the damage? (believe so )
Old man is once again confused
Okay glad to hear that it works fine now at least with "stock settings"
Now let us do this step by step:
Go into your documents folder (on whichever partition it may be for you)
Go into Assetto Corsa, you'll see aim, cfg, champs, content, ctelemetry etc. replay, out, blahblah. That's not the folder where the program itself lies
Go into "cfg", you'll see a few folders and a lot of ".ini"-files, alongside the ff_post_process.ini.
Open the folder you downloaded
you'll see all my different folders
open G25+G27+G29_NoClipButStronger_recommended
take the ff_post_process.ini and the lut file and put them into the cfg folder
overwrite the ff_post_process.ini
Now we are almost there
Launch Assetto Corsa (not with content manager, it screws up the used LUT file from time to time. If you use Content Manager just say so, I'll tell you the workaround
Put the overall FFB gain down to 50% instead of 100% and put the Minimum Force slider down to 0% instead of 15%!
Enjoy
PS: my folders are on other partitions as well
It's
E:\Users\Rasmus\Documents\Assetto Corsa\cfg
and
B:\Games\SteamLibrary\steamapps\common\assettocorsa
Okay glad to hear that it works fine now at least with "stock settings"
Now let us do this step by step:
Go into your documents folder (on whichever partition it may be for you)
Go into Assetto Corsa, you'll see aim, cfg, champs, content, ctelemetry etc. replay, out, blahblah. That's not the folder where the program itself lies
Go into "cfg", you'll see a few folders and a lot of ".ini"-files, alongside the ff_post_process.ini.
Open the folder you downloaded
you'll see all my different folders
open G25+G27+G29_NoClipButStronger_recommended
take the ff_post_process.ini and the lut file and put them into the cfg folder
overwrite the ff_post_process.ini
Now we are almost there
Launch Assetto Corsa (not with content manager, it screws up the used LUT file from time to time. If you use Content Manager just say so, I'll tell you the workaround
Put the overall FFB gain down to 50% instead of 100% and put the Minimum Force slider down to 0% instead of 15%!
Enjoy
PS: my folders are on other partitions as well
It's
E:\Users\Rasmus\Documents\Assetto Corsa\cfg
and
B:\Games\SteamLibrary\steamapps\common\assettocorsa
Thank You RasmusP
Got home late last night and I immediately had to do the things following your specific instructions for me.
And now everything is as it should be with the wheel.
Driving now is amazing, accurate, precise the sense... sweet
I can't thank you enough RasmusP, for helping an old noob like me.
Thank You RasmusP
Got home late last night and I immediately had to do the things following your specific instructions for me.
And now everything is as it should be with the wheel.
Driving now is amazing, accurate, precise the sense... sweet
I can't thank you enough RasmusP, for helping an old noob like me.
Hi, in your example you said to Lower the first value (0|0.120) to maybe 0|0.100. to remove deadzone.
not sure which setting to change as mine reads different.
These are my first few entries.
0|0
0.02|0.174
0.04|0.187
0.06|0.198
what do I change please, thanks.
Hi, in your example you said to Lower the first value (0|0.120) to maybe 0|0.100. to remove deadzone.
not sure which setting to change as mine reads different.
These are my first few entries.
0|0
0.02|0.174
0.04|0.187
0.06|0.198
what do I change please, thanks.
Hey!
That's a bit out of context for me so please tell me which lut (one of mine, your own, something else) you use and what exactly you would like to change regarding the ffb.
No need for throwing around values. Mostly end up with something else than intended
To answer your question though:
To be "smooth", the first few values need to be a curve, whereas the rest of the values can be linear (if you put the lut in excel and draw a graph you'll see that).
The very first value 0|0 is just "noise". It works like a damper at center position so your wheel feels tight on straights but doesn't shake!
Too high and your wheel gets insane while standing still. Too low and the effect doesn't work.
So my "example" you quoted wasn't to remove the deadzone. It was to reduce the noise coming from the wheel while being in pits or standing still!
The next value (0.1|0.xx ) is the one which removes the deadzone. If that's too high, the wheel will shake in straights. If it's too low, you won't get rid of the deadzone.
To make the center transition and the overall feel as smooth as possible, these values (the first 5-10 values need to be a curve.
You can only find the best feel by experimenting!
Hope that helps, just answer the question at the beginning of this post or ask what you need
We'll get you a nice feeling!
btw: I see your lut is in 0.02-steps. I would recommend 100 steps (0.01-steps) to have more values for the deadzone. All values you left open will be "interpolated" by Assetto Corsa and I have no clue what's the algorithm behind that!
Hey!
That's a bit out of context for me so please tell me which lut (one of mine, your own, something else) you use and what exactly you would like to change regarding the ffb.
No need for throwing around values. Mostly end up with something else than intended
To answer your question though:
To be "smooth", the first few values need to be a curve, whereas the rest of the values can be linear (if you put the lut in excel and draw a graph you'll see that).
The very first value 0|0 is just "noise". It works like a damper at center position so your wheel feels tight on straights but doesn't shake!
Too high and your wheel gets insane while standing still. Too low and the effect doesn't work.
So my "example" you quoted wasn't to remove the deadzone. It was to reduce the noise coming from the wheel while being in pits or standing still!
The next value (0.1|0.xx ) is the one which removes the deadzone. If that's too high, the wheel will shake in straights. If it's too low, you won't get rid of the deadzone.
To make the center transition and the overall feel as smooth as possible, these values (the first 5-10 values need to be a curve.
You can only find the best feel by experimenting!
Hope that helps, just answer the question at the beginning of this post or ask what you need
We'll get you a nice feeling!
btw: I see your lut is in 0.02-steps. I would recommend 100 steps (0.01-steps) to have more values for the deadzone. All values you left open will be "interpolated" by Assetto Corsa and I have no clue what's the algorithm behind that!
This is my own LUT generated by wheelcheck etc.
I used your recommended one, but find it quite heavy for me.
my Lut feels quite good a lot lighter but just a very slight sort of knock especially when turning in to a corner, not sure if it's deadzone related.
This is my own LUT generated by wheelcheck etc.
I used your recommended one, but find it quite heavy for me.
my Lut feels quite good a lot lighter but just a very slight sort of knock especially when turning in to a corner, not sure if it's deadzone related.
Can you send me your full LUT? I'll just look into it and modify it how I think it might suit you regarding your description. (and of course explain after it what I did!)
Absolutely no problem to get rid of the deadzone but make the wheel a bit lighter.
Well... to some point. Sadly you need some FORCE to eliminate the deadzone and depending of how much you need, you can't go below that.
But I'll try to keep the deadzone as low and smooth as possible while keeping the light wheel
Can you send me your full LUT? I'll just look into it and modify it how I think it might suit you regarding your description. (and of course explain after it what I did!)
Absolutely no problem to get rid of the deadzone but make the wheel a bit lighter.
Well... to some point. Sadly you need some FORCE to eliminate the deadzone and depending of how much you need, you can't go below that.
But I'll try to keep the deadzone as low and smooth as possible while keeping the light wheel
What you see here is:
Horizontal: the FFB output from Assetto Corsa
Vertical: the FFB that actually gets to the Wheel after the LUT
So without a LUT the FFB would look like this:
What you see when you compare them is that your current LUT tried to get rid of the deadzone with one big JUMP. That's the notch you feel when you turn in after going down a straight.
After that your FFB gets really light, almost no difference between 10% FFB and 50% FFB. I wouldn't recommend this. You lose a lot of feel for the grip level with this.
The moment your FFB reaches ~50% like when going over a bump while cornering, hitting a kerb, turn in a lot while being fast, whatever:
The FFB increases A LOT! Which will give you a heavy jolt into your hands.
What I'd recommend:
- smoothen the deadzone removal
- make the general curve smoother and a bit softer
Actually this wheelcheck-created-LUT looks pretty similar to what wheelcheck created for my G27.
In my narrow minded view the big problem with this is that Logitech programmed their driver to give you a linear feel into your hands. Wheelcheck measures it in a different way and the result doesn't feel "linear" at all!
So instead of going with pure math and measuring, I trust my hands! And my hands tell me: If it looks linear, it feels linear!
Well, the deadzone apparently not
Too long didn't read, here comes what might suit you. Please try it, report back and we can work on it
If you have too much noise while standing still or going straight please reduce the
0.00|0.066 to 0.00|0.060 or even 0.050.
If you want an overall stronger FFB or the deadzone is still there:
lower the first value to 0.050 and raise the car gain (numpad +) until it feels nice.
What you see when you compare them is that your current LUT tried to get rid of the deadzone with one big JUMP. That's the notch you feel when you turn in after going down a straight.
After that your FFB gets really light, almost no difference between 10% FFB and 50% FFB. I wouldn't recommend this. You lose a lot of feel for the grip level with this.
The moment your FFB reaches ~50% like when going over a bump while cornering, hitting a kerb, turn in a lot while being fast, whatever:
The FFB increases A LOT! Which will give you a heavy jolt into your hands.
What I'd recommend:
- smoothen the deadzone removal
- make the general curve smoother and a bit softer
Actually this wheelcheck-created-LUT looks pretty similar to what wheelcheck created for my G27.
In my narrow minded view the big problem with this is that Logitech programmed their driver to give you a linear feel into your hands. Wheelcheck measures it in a different way and the result doesn't feel "linear" at all!
So instead of going with pure math and measuring, I trust my hands! And my hands tell me: If it looks linear, it feels linear!
Well, the deadzone apparently not
Too long didn't read, here comes what might suit you. Please try it, report back and we can work on it
If you have too much noise while standing still or going straight please reduce the
0.00|0.066 to 0.00|0.060 or even 0.050.
If you want an overall stronger FFB or the deadzone is still there:
lower the first value to 0.050 and raise the car gain (numpad +) until it feels nice. View attachment 220128
Pure genius my friend, that Lut has hit the sweet spot, as they say. Changed it to 0.050 as suggested just gives that little bit more weight to the wheel. No deadzone, no noise, just smooth as butter, along with FFB Clip now feels really nice.
It's because of guys like you with your time and knowledge, is what makes this game, IMO the best out there.
Cheers, a big thanks to you.
Pure genius my friend, that Lut has hit the sweet spot, as they say. Changed it to 0.050 as suggested just gives that little bit more weight to the wheel. No deadzone, no noise, just smooth as butter, along with FFB Clip now feels really nice.
It's because of guys like you with your time and knowledge, is what makes this game, IMO the best out there.
Cheers, a big thanks to you.
Hi, I just tried this with my G920, and I have a problem. I get severe shaking when driving straight. It happens with every car, though the severity of the effect varies. With some cars it's so bad the car will spin out in a couple of seconds if I let go of the wheel. I don't mind the tiny bit of shaking when standing still, but this is another matter. Any suggestions on how to eliminate it? Other than that it the NoClipButStronger_recommended feels really good. I got all the settings as suggested, 50% gain, centering spring off.
Hi, I just tried this with my G920, and I have a problem. I get severe shaking when driving straight. It happens with every car, though the severity of the effect varies. With some cars it's so bad the car will spin out in a couple of seconds if I let go of the wheel. I don't mind the tiny bit of shaking when standing still, but this is another matter. Any suggestions on how to eliminate it? Other than that it the NoClipButStronger_recommended feels really good. I got all the settings as suggested, 50% gain, centering spring off.
Hi!
That's a bit strange and can have different reasons. In general you have too much low forces for your deadzone.
- is your min force at 0% in the ingame settings?
- is the Profiler/g29 driver settings at 100% not higher?
- do you have 900° set in the driver and ingame?
If these 3 points are not the solution please lower the ffb while on track with numpad + and - until this shaking stops and tell me the number of it when that happens.
Hi!
That's a bit strange and can have different reasons. In general you have too much low forces for your deadzone.
- is your min force at 0% in the ingame settings?
- is the Profiler/g29 driver settings at 100% not higher?
- do you have 900° set in the driver and ingame?
If these 3 points are not the solution please lower the ffb while on track with numpad + and - until this shaking stops and tell me the number of it when that happens.
1) Yes. https://i.imgur.com/Vd2ccCr.png
2) G920/G29 driver is very dumbed down compared to the old Profiler for G27, it does not have an "overall effects strength" setting. https://i.imgur.com/7Om2pNw.png Adjusting sensitivity has no effect on shaking
3) Yes, in driver and in-game.
This is really, really weird. The shaking does not stop until ffb is at 0%. Even at 1% it is clearly noticeable. Just to be clear, I had no shaking whatsoever with the settings I was using earlier.
1) Yes. https://i.imgur.com/Vd2ccCr.png
2) G920/G29 driver is very dumbed down compared to the old Profiler for G27, it does not have an "overall effects strength" setting. https://i.imgur.com/7Om2pNw.png Adjusting sensitivity has no effect on shaking
3) Yes, in driver and in-game.
This is really, really weird. The shaking does not stop until ffb is at 0%. Even at 1% it is clearly noticeable. Just to be clear, I had no shaking whatsoever with the settings I was using earlier.
Thanks for the detailed reply!
I guess your g29 has a slightly smaller deadzone so the "recommended" lut is just wrong for it.
Please try the "normal center" one, put the ingame ffb to 100 and see how that feels.
It has less force at the center so I guess the shaking will go away with it.
Pleays report back if that works and how you like it. If you want a mix of both luts I can write you your own
Thanks for the detailed reply!
I guess your g29 has a slightly smaller deadzone so the "recommended" lut is just wrong for it.
Please try the "normal center" one, put the ingame ffb to 100 and see how that feels.
It has less force at the center so I guess the shaking will go away with it.
Pleays report back if that works and how you like it. If you want a mix of both luts I can write you your own
I tried the normal center LUT, with 100% gain. Result: shaking is even worse. I tried all the others as well, it varies a bit how bad it is but every one of them has it. I appreciate that you're trying to help me though.
I tried the normal center LUT, with 100% gain. Result: shaking is even worse. I tried all the others as well, it varies a bit how bad it is but every one of them has it. I appreciate that you're trying to help me though.
Download and open WheelCheck but then don't run the "step log 2" but instead the "min force" test (2 above).
The result will show on the bottom of the WheelCheck window.
Can you try 100% or 20% sensivity too please? I'm not sure how that slider really works.
As said, don't give up! I just need a bit more data to understand what's different with your g29
Hello, i have the same issues of other g29/g920 owners, the whell shakes on straights and when i am still or the speed is very low, the force feedback rotate the wheel up to the limit switch. I did everything written in the download post. I saw that you suggest to test the minimum force through Wheelcheck. After doing that, what i have to do? I want to give you some help testing various luts hoping to find the lut that fit perfectly g29 and g920
Hello, i have the same issues of other g29/g920 owners, the whell shakes on straights and when i am still or the speed is very low, the force feedback rotate the wheel up to the limit switch. I did everything written in the download post. I saw that you suggest to test the minimum force through Wheelcheck. After doing that, what i have to do? I want to give you some help testing various luts hoping to find the lut that fit perfectly g29 and g920
1. Try the dfgt lut and see if the shaking goes away. The dfgt has the smallest deadzone so with this lut, there should not be any shaking.
2. If shaking is still there, something else is wrong. Do you set ffb to inverted maybe?
Do you set the wheel to 900° ingame and in the driver?
Is the driver set to 100%? Try to lower it to 90%.
3. Take the WheelCheck file and attach it here
Alternatively you can use the lut generator and do the steps described there. At some point you'll see a nice window with 2 graphs in it. You can snipe that image (snipping tool) and send this to me/attach it here
That was a very short reply. Wanted to keep it easy to read.
I hope it helps! Report back when you tested all this and we will get it to run!