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Tracks Rallycross Weiden-Ring 1.0

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what program are you using for making such tracks?? maybe can you do some little tutorial on youtube so you wont end up doing this all alone?

espsecially for such blend of quality texture mapping
 
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Thanks for your feedback, vadhil. The program is "Bob's Track Builder Pro", available on steam. This software exports directly to rFactor. You don't need any other program. The creator (Brendon Pywell) provided a lot of detailed tutorials on youtube. On racedepartment "Downloads - Other Games" you can find more trackside objects for Bob's like trees, tirewalls and so on (called "xpacks"). Furthermore you can use my own textures of course (like grass, gravel, grounds, slopes) located in the track folders. They are already unpacked in dds-format for direct use. Maybe the main thing is to avoid sharp border edges between two different textures. To solve this problem the blending function within Bob's Track Builder is helpful - but still a bit nerve-racking ;-)
 
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what program are you using for making such tracks?? maybe can you do some little tutorial on youtube so you wont end up doing this all alone?

espsecially for such blend of quality texture mapping
Hi vadhil, again. Now I've uploaded a small xpack for Bob's Track Builder that contains new textures for gravel- and mud roads in 1024 x 2048 size. Maybe it's an addition to your "Roads n Terrain xpack".

 
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Hi vadhil, again. Now I've uploaded a small xpack for Bob's Track Builder that contains new textures for gravel- and mud roads in 1024 x 2048 size. Maybe it's an addition to your "Roads n Terrain xpack".

Man, thanks!!

it's a honor for me...

tbh, the reason I didn't continue the "roads n terrain" xpack is because my computer files got corrupted... so any stuff including mods and school project were gone.

Thank you for sharing your assets...
 

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