RainFX for VRC Alabama

Misc RainFX for VRC Alabama 2.0

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Hi @Olexon99,
I can't believe nobody had posted a RainFX config before and there's none linked in Breathe's track list either. Even the official CSP Github repo only has a GrassFX config defined for this track...

With that being said I would kindly ask you to revise your settings since there are some things that should be improved.

This is how your v1 config looks like on the most current v1.2 release of the track:
vrc_alabama_rainfx_01.jpg vrc_alabama_rainfx_02.jpgvrc_alabama_rainfx_03.jpgvrc_alabama_rainfx_04.jpg

I know this track is a bit tricky because the area behind the pit lane (meshes Object054 and Object0450x400) has the "grass" material assigned so in order to add puddles to this area one would usually add the "grass" material to the PUDDLES_MATERIALS list. On the other hand we don't want puddles forming on grass and should define "grass" as rough material... Also skid marks, curbs and groves don't usually go into the PUDDLE_MATERIALS list.

I'm currently using these settings for my personal use, feel free to experiment with them and reuse whatever you need for your version.
INI:
[RAIN_FX]
PUDDLES_MATERIALS = road, roadpatches, pitlane, metal
PUDDLES_MESHES = 1ROADext, Object054, 5ROADpitpezzo, Object0450x400, Object054
SOAKING_MATERIALS = road, roadpatches, pitlane, metal, kerb, wall, outerland, sandtr, roadtr, grass
SOAKING_MESHES = 1ROADext, Object0450x400, Object054, 1SAND1, 5ROADpitpezzo
ROUGH_MATERIALS = kerb, outerland, sandtr, roadtr, grass
SMOOTH_MATERIALS = plastic, adv, vehicles, lowrescars, misc, lowres, rv, Pannello_Skin_00, edificio
LINES_MATERIALS = line

; marshal post
STREAM_EDGE_... = 104.9, 4.67, -173.75, 106.52, 4.59, -172.13
STREAM_EDGE_... = 359.28, 5.61, -350.19, 366.57, 5.62, -345.08
STREAM_EDGE_... = 373.86, 3.76, -343.35, 406.01, 3.69, -320.78

vrc_alabama_rainfx_05.jpg
 
Last edited:
This looks like a good compromise:

INI:
[RAIN_FX]
PUDDLES_MATERIALS = road, roadpatches, pitlane, metal
PUDDLES_MESHES = 1ROADext, Object054, 5ROADpitpezzo, Object0450x400, Object054
SOAKING_MATERIALS = road, roadpatches, pitlane, metal, kerb, wall, outerland, sandtr, roadtr, grass
SOAKING_MESHES = 1ROADext, Object0450x400, Object054, 1SAND1, 5ROADpitpezzo
ROUGH_MATERIALS = kerb, outerland, sandtr, roadtr
ROUGH_MESHES = 1ERBAin
SMOOTH_MATERIALS = plastic, adv, vehicles, lowrescars, misc, lowres, rv, Pannello_Skin_00, edificio
LINES_MATERIALS = line

; marshal post
STREAM_EDGE_... = 104.9, 4.67, -173.75, 106.52, 4.59, -172.13
STREAM_EDGE_... = 359.28, 5.61, -350.19, 366.57, 5.62, -345.08
STREAM_EDGE_... = 373.86, 3.76, -343.35, 406.01, 3.69, -320.78
 
This looks like a good compromise:

INI:
[RAIN_FX]
PUDDLES_MATERIALS = road, roadpatches, pitlane, metal
PUDDLES_MESHES = 1ROADext, Object054, 5ROADpitpezzo, Object0450x400, Object054
SOAKING_MATERIALS = road, roadpatches, pitlane, metal, kerb, wall, outerland, sandtr, roadtr, grass
SOAKING_MESHES = 1ROADext, Object0450x400, Object054, 1SAND1, 5ROADpitpezzo
ROUGH_MATERIALS = kerb, outerland, sandtr, roadtr
ROUGH_MESHES = 1ERBAin
SMOOTH_MATERIALS = plastic, adv, vehicles, lowrescars, misc, lowres, rv, Pannello_Skin_00, edificio
LINES_MATERIALS = line

; marshal post
STREAM_EDGE_... = 104.9, 4.67, -173.75, 106.52, 4.59, -172.13
STREAM_EDGE_... = 359.28, 5.61, -350.19, 366.57, 5.62, -345.08
STREAM_EDGE_... = 373.86, 3.76, -343.35, 406.01, 3.69, -320.78
Wow! Thank you for advices.
 

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