RaceRoom Racing Experience Update Deployed

Paul Jeffrey

Premium
RaceRoom Racing Experience Update November 2016.jpg
Sector3 Studios have deployed a substantial new patch for their RaceRoom Racing Experience title, adding a number of updates and enhancements to the sim alongside a redesigned front end experience.

Much anticipated by RaceRoom fans, the November 15th patch for the title is now live for players to download. For those expecting new content, today's patch adds the locked 2016 version of the DTM series and the Audi TT Cup from 2016. Highlights of the patch include the unification of 'experiences' within the game, bringing a selection of series specific rules and regulations into the full RaceRoom car spectrum, SimXperience Accuforce steering wheel compatibility, several crash fixes and the rather cool ability to run two race format events and reversed grids during multiplayer racing...

With the new patch now deployed and the game back online, fans can begin to pass the time before several new pieces of content are due to hit the game in the coming weeks. More on that later...


November 15th Patch Notes:

Game:

  • Added new content for upcoming releases and competitions.
  • Unified Experiences and moved some of the experience specific settings to R3E.
  • Added “Depth of Field” visual effect. Active in TV cameras, Hood camera, Action cameras and Free Camera. CTRL-M enables a simple UI to adjust the blurring effects and focus position.
  • Shared Memory API overhaul, added various additional data and potential for backward compatibility starting this patch.
  • Added support for SimXperience Accuforce steering wheel.
  • Extended freedom of movement for the freecam and added two modes for it: “Attached to the car position and its rotation” and “Attached to the car position only”. Pressing the key bound to free cam will cycle through the three modes.
  • When under a slow-down penalty, collisions with the car are disabled.
  • When under a slow-down penalty, the amount of speed the player is still allowed to carry has been increased, but keep in mind you will be giving back any time gained at a slower rate by driving faster.
  • Fixed an issue where the ghost car was producing audio while waiting for the player’s car at the S/F line.
  • Fixed so compact data display shows fuel in gallons if mph/imperial units are selected.
  • Fixed replays missing the first 60 seconds of a race by pausing replay recording during garage phase.
  • Re-enabled hud during garage phase while waiting on the grid.
  • Changed position bar so it doesn’t display information during garage phase.
  • Fixed the issue where you would get disqualified immediately after the lights in hillclimb tracks.
  • Fixed using arrow keys for increase/decrease in pit menu going through settings very fast.
  • Fixed a crash that was occurring when leaving a Hillclimb session after finishing a run.
  • Fixed rear lights flashing when pressing the headlights button
  • Ensured that certain reset commands are sent to DirectInput devices when effects are disabled.
  • Changed “off” steerForceVibe period to be 2000000.
  • Increased maximum execution time for all communications from 30 seconds to a minute or higher.
  • Disabled FFB when reaching the spring based lock if it's active.
  • Cleaned up the ffb code a bit while fixing the above issue. Removed mimic code and made sure all ffb effects are turned off during AI control.
  • Fixed game crashing while navigating in the portal while in a competition session.
  • Fixed an issue with damage when downshifting without clutch.
  • Disabled foreground window lock when playing fullscreen.
  • Disabled game minimizing when losing focus.
  • Fixed game crashing/freezing when pressing pit request button while no audio device is connected.
  • Changed throttle pedal zero magnitude and vibe slope default values to 0.
Multiplayer:
  • Added 2 race format and reversed grids.
  • The netcode is now IPv6 compatible.
  • Removed some unused functions from netcode that were somehow triggering crashes for some players.
  • Potentially fixed an issue where cars not within Peer to Peer range would become invisible.
  • We now allow duplicate server names to avoid admins not being able to access their settings if a condition such as their IP changes. (Also means we no longer have to remove their names from the associated server list manually).
  • Added so the associated server list clears names that have been inactive for 30 days.
  • Removed the gridwalk camera phase since it’s irrelevant with the introduction of garage phase.
  • Fixed issue with xinput controllers ending up in an unusable state after disconnect/reconnect/usb port switch etc.
  • Fixed issue with opponent cars briefly disappearing during starting light phase.
Sounds, Cameras, Physics, AI:
  • Significant AI logic improvements.
  • Added punctures to the tire model. Past the lowest possible wear value, tires have a chance to puncture.
  • It is now impossible to disable autoclutch aid on sequential gearbox’d cars.
  • DRS effects on the aerodynamics of the car have been reworked
  • DRS allowance is now 3 activations per lap with a gap detection of 1 second at the S/F line.
  • Push 2 Pass is now disabled in qualifying and competitions to comply with the changes made in 2016 to the Audi Sport TT Cup official rules and regulations.
  • Downshifting without clutch on a H-Pattern gearbox now properly damages the gearbox.
  • BMW 635 : Interior cockpit texture update
  • BMW M1 Procar : Better standing starts for AI, made AI less easily roll up on curbs.
  • DTM : DRS adjustment to previous seasons so they also benefit from DRS aerodynamics improvements.
  • DTM 1992 : Removed Traction Control ranges
  • Ford Mustang GTO : Coast revs sounds adjustments in cockpit.
  • Formula cars : New internal gearshifts sounds (except the Junior which is H-pattern)
  • Silhouette class cars now have new action cameras
  • WTCC 2015 : AI optimizations for new code
  • Hockenheim : AI optimizations for new code
  • Indianapolis : New sets of TV cameras (reminder : use End key to cycle through them)
  • Laguna Seca : New sets of TV cameras
  • Lausitzring : New sets of TV cameras
  • Macau : AI optimization for new code. Hairpin is a no-overtake zone (for AI only for now, until we have a flag system for players)
  • Monza : New sets of TV cameras
  • Moscow : AI Optimizations for new code on the FIM layout
  • Norisring : New sets of TV cameras, AI optimizations for new code
  • Paul Ricard : AI optimizations for new code, tweaks to cut corridors
  • Portimao : New sets of TV cameras, AI optimizations for new code
  • Slovakiaring : Sector gates are now matching the real track
  • Sonoma Raceway : AI Optimizations for new code
  • Spa-Francorchamps : Runoff tarmac areas now properly have lowered grip, fixed faulty cut rules near the pit exit on Combined and Classic layouts
  • Zandvoort : AI optimizations for new code
Art:
  • LOD system improvements on many cars
  • Adjustment of distances for the fog effects for smoother transitions on zoomed cameras
  • DTM tracks have received their 2016 season advertisement dressing as well as various bug fixes
  • Audi TT cup : adjustment to the invisible collision box of the car, size adjustment of the drop shadow area under the car.BMW 635 : Fixed a hole in the engine bay when the front of the car is damaged
  • Chevrolet Camaro GT3 : Fixed a slight blurb of paint on the trunk of livery #16
  • Mercedes SLS GT3 : Fixed an issue with the visual damage on the hood, fixed a few issues on various liveries
  • Volvo 240T : Interior textures update
  • Hockenheim : Updates of the 3D curbs, various bug fixes
  • Hungaroring : Updates of the 3D curbs, various bug fixes
  • Oschersleben : Updates of the 3D curbs, slight tweaks to camber and elevation in certain areas, reduced some nasty bumps on the track surface.
  • Macau : Resurfaced the track to be less bumpy, various bug fixes
  • Monza : Visual tweaks
  • Nuerburgring : Distance markers for the chicane are now visible, various bug fixes.
  • Spa-Francorchamps : Fixed various bugs, added one advertisement location at La Source.
  • Zandvoort : Made the exit curb at turn 4 (Hugenholtzbocht) 20 meters longer.
Portal & Backend
  • Revamped Portal Store with new theme and new structure.
  • Fixed some issues with certain special characters causing issues in initial username on new accounts.
  • Implemented Essential Packs and Car Class Packs.

RaceRoom Racing Experience is available via the Steam Network. You can download the game with limited content for free, and various track and car packs are available to purchase both in the in game store and on Steam.

Check out the RaceRoom Racing Experience sub forum here at RaceDepartment. We have some of the best conversation, all the latest news and of course our epic Racing Club, where you can take the sim out on track against your fellow R3E players.

Are you happy with the new patch? How are you finding the game post update? Looking forward to the new content? Let us know in the comments section below!
 
Last edited:
Same things happened with other titles too. AC for example. But their reaction its way too different... The hotfixes coming right away and not only one.
The thing is that after every big update the 503 error is there, its common sense that they should know what cause it.
Pfff im out... Lebron here i come :D
love nba 2k17 but i'm waiting for the simworld rosters to be released....2k rosters are shocking...totally different game with their rosters !! http://www.operationsports.com/foru...presents-nba2k17-re-vamp-thread-xbox-one.html honestly 2k should sack their roster guys and get these guys instead...they fix the game every year !!
 
After the 50MB patch that has just been release I still get the 503 error message on every single click I do, even when trying to navigate back and forth through the menu I continuously get the 503 error message.

And on top of that the game would not even close/exit at all with a:
[Game] Error: Invalid game or menu state
The only way I could close the game down was ALT & Tab and physically closing it down by ending all Four of the Race Room Process that was running in windows background, enough is enough, not buying any more DLCs from this developer, it's good to pump out dlcs when you cant even fix the broken menu after 3 bloody days.
The message highlighted in green is the message I get every time I go to close RRR down.
 

Attachments

  • 20161117162826_1.jpg
    20161117162826_1.jpg
    221.1 KB · Views: 191
It's certainly been some of the worst days of R3E I've seen so far. And much as I do find them to be a likeable bunch for the most part it's certainly not helping things in general when we're constantly getting semi-official statements from the Beta squad while the devs are tighter lipped then most politicians.

If only the actual racing wasn't so good I'd just delete the game and move on at this point.
 
If only the actual racing wasn't so good I'd just delete the game and move on at this point.
Much the same. I would have binned this game ages ago if it wasn't for the fact that it's pretty damn good at its core, if a little light on features.

I can't say I would put up with the tyre-fire of a sales model and ridiculous always online requirement in many other games.
 
@sector3 @Georg Ortner @anybody connected with RRE

When a game is made to be online only, this kind of thing with all the problems you get with it gets on my stinking nerves and I'm not the only one. Make the game available offline too. You have had nearly a £100 UK pounds off me and I am getting a little pissed off with the fact that I can't fire it up when you are having poxy internet problems. Sort it out please and make it available offline, after all we have purchased a licence to play it and I presumed that licence meant I could use it anytime I felt like. :mad::mad:

NO DOUBT SECTOR 3 DUDES WILL IGNORE THIS REQUEST
 
Last edited:
Andy is totaly right! But im afraid nor KW suspensions, Raceroom Entertainement or S3 give a damn about the community. If they did, things would have a whole different direction.
Its not even S3's fault, just ignorant company behaviour from KW susp. or / and RaceR. AG.
And they play the game well as lots of peeps buy content (and im one of them). As long as there is demand...they will supply.
 
@sector3 @Georg Ortner @anybody connected with RRE

When a game is made to be online only, this kind of thing with all the problems you get with it gets on my stinking nerves and I'm not the only one. Make the game available offline too. You have had nearly a £100 UK pounds off me and I am getting a little pissed off with the fact that I can't fire it up when you are having poxy internet problems. Sort it out please and make it available offline, after all we have purchased a licence to play it and I presumed that licence meant I could use it anytime I felt like. :mad::mad:

Remember my post when i decided to stop racing RR ;)
Its crazy to buy something and not being able to enjoy it anytime you want. End of story.
 
Still not working well for me, slow menu , 503 issue time and time again , going to leave it a few days to see if they can get it right, hope they do as i like the game especially with crew chief running with it . if any of you are getting lag/stuttering when playing the game go to desk top click right button open nvidia control panel, go to programme settings ,click on raceroom c programme etc then go to vertical sync and change it to fast, make sure in game v sync is on as well, works a treat
 
Last edited:
OK, my love/hate relationship with RR/s3s is at a turning point. I will give it another day or so and then have to make a decision. I admit, my rant the other night, perhaps involved a fist of bourbon first but the sentiment remains. Today, we boot up and find the fastest menus, flawless loading and then the best racing i have been able to do in recent memory......for ten minutes......then, the servers were down. So it continues. Be patient, talk to the wife i remember mattyonline suggesting the other day, thanks matty, i don't even want to start on how that worked out but all the charges were dropped, anyway, these guys need to get this fixed soon, there may be more riding on RR than you realize. My wife is hoping it gets resolved soon too, so i will leave her alone and go back to racing. :D
 
I managed to get 3 different sessions up last night to trial the new AF support.
After some initial 503 issues I managed to get in and have a drive.
Awesome experience ruined at the moment by 503 crashes and lack of VR roll on Dec update!!
 
We are aware of the connectivity issues many of you are experiencing with the latest update.

Our team has been working day and night and so far managed to minimize those problems, but we will keep pressing on until the issues are completely resolved.


Thank you all for your continued support and patience during this time.

https://forum.sector3studios.com/index.php?threads/update-on-server-problems.6591/
 
At least they're finally giving a statement. That's welcome. But I can't help shake the feeling it only arrived because it's Friday and they're realizing there's a real possibility it won't be fixed for the weekend.
 
Back
Top