Race Department Entry  - URD Arthur Merlin (Aston Martin)

Skins Race Department Entry - URD Arthur Merlin (Aston Martin) V1.2

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Andrew Harper submitted a new resource:

Race Department Entry - URD Arthur Merlin (Aston Martin) - RD Colour Scheme for the URD Mod Arthur Merlin Car. 4k Detail.

Hi,

My entry for the RD livery competition in 2017.

Skin is for the Arthur Merlin GTE car as part of the URD GT mod.

The skin files are 4k in texture size and include the body, windows, rear wing, a basic driversuit and a few other files so the livery folder can be installed and used straight away.

Just drop the folder into the other folders where the liveries for this car live and you should see it in game no problem! :thumbsup:

I'll probably make a few updates over time but this is...

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Andrew Harper updated Race Department Entry - URD Arthur Merlin (Aston Martin) with a new update entry:

Added gloss map for bodywork.

Added in gloss map file for bodywork. So carbon for example is now more matt like. Different colours on the bodywork have different level of gloss effect now. Tidied up the lines from the left headlamp housing as I wasn't happy with them.

Wvoupcz.jpg

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Andrew Harper updated Race Department Entry - URD Arthur Merlin (Aston Martin) with a new update entry:

2k Version, Added racesuits, crewsuits, helmet, and detail changes

Version 1.2 Update

Firstly many thanks to those of you that have downloaded my design, here's some final changes to complete the car and team.

1. Created two folders, one with high quality 4k DDS files and one with 2k DXT5 DDS files for those that have lower end systems.
2. Created racesuit for driver, and racesuit for crew. Plus AM lollipop for pitcrew.
3. Created helmet design for driver.
4. Created crew file so pits now has bespoke team "board" also pit wall now has matching team cover...

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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