Quick & Easy Car Customization for Beginners

Misc Quick & Easy Car Customization for Beginners 1.2

Login or Register an account to download this content
digitalvei submitted a new resource:

Quick & Easy Car Customization for Beginners - Easily enhance car visuals and immersion in Assetto Corsa with simple Notepad customizations

This base code is perfect for beginners looking to enhance their car's immersion and visuals in Assetto Corsa using simple Notepad customizations. Works for any cars, no need for complicated software—just straightforward code adjustments to take your cars to the next level only using Notepad.

With this mod, you’ll be able to:
  • Two-Color Blinking Pit Stop Lights for a more dynamic look during pit stops.
  • Blinking Brake Lights that react to hard braking, adding an...

Read more about this resource...
 
digitalvei updated Quick & Easy Car Customization for Beginners with a new update entry:

Added more contents

Changes & Additional contents :
  • Added part 2 tutorial video
  • Improved the default parameter values from previous version for easier use.
  • Added more hints & description for crucial parameters.
  • Driver Animations : Sets of throttle & brake feet animations, paddle shifter & stick shift animations
  • Various custom emissive indicators
  • Custom paintjob : metallic, chameleon, pearl
  • Exhaust smoke & flames, exhaust glow, shaking exhaust
  • Dynamic intro camera.
Please...

Read the rest of this update entry...
 
I haven't really had a chance to get deep into the refracting headlights. Just did trial and errors and it was quite a long time ago :/

I mean if I just look at this example from one of the car :
Code:
[REFRACTING_HEADLIGHT_2]
SURFACE = 47_T
INSIDE = 124

ABSORPTION = 0.112000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.030000
BOUNCED_BACK_MULT = 0.500000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.650000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.000000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.018500
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.570000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.600000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000001,0.463107,1.914755
NM_SHARE_EXT = 0.870000
NM_SHARE_INT = 0.910000
ORIGIN = 0.669666,0.463108,2.064984
RADIUS = 0.176149
REFLECTIVENESS_DIFFUSE_MULT = 13.300000
REFLECTIVENESS_MULT = 6.600000
REFLECTIVE_GAMMA = 1.300000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0


Too many parameters that i haven't fully understand hehe. Some codes are simpler, but this one is one of the most complete code that I found in a car in my game. Also I think it's dependent to the car's LOD quality.

Check here: https://github.com/ac-custom-shaders-patch/acc-extension-config/issues/265
 

Latest News

Back
Top