Thanks both.
I went for these ones
Can't wait to try the feeling of this
I went for these ones
Can't wait to try the feeling of this
everyone who has used my dofreality h6 totally missed the gametrix jetseat vibrations even though i've set the vibration gain level to MAX. Even I miss out the vibrations in particularly lively driving sessions, wondering if its off or working, but then i focus on my butt and I can barely pick out the vibrations. I just placed an order for the qsbt1, I was already thinking of removing the jet seat from the sim picture. One less piece of software to run, one less usb connection. I'm running 13 usb connections at the moment. My pc hates me.Just my 2 cents worth but if you go over the front of your seat, 5 points is really good. If I had 6 point it would be too bulky the way mine is setup. After all, unlike racing irl, the 5th belt (&6th) is only to stop the harness getting pulled up your chest. Oh, one other thing, I have removed my tactile seat mat & buttkicker as the bt1 together with my Dk6 motion provides heaps of excellent tactile, no need anymore !
I just placed the order for the qsbt1, its on back order so have yet to receive it. My h6 is the new one with sfu motors and kardans brakes. As per qubic, it should hold up. Dofreality says the new h6 with the sfu motors can hold 150kg including the driver without any problems. I am 86kg, the moza setup is about 17.5kg, the seat is maybe 6 or 7kg, the qsbt1 is 12kg approx, the hp reverb g2 is maybe 1 kg, 2kg for the jetseat, another 5 kg for the hotas maybe, totals to about 130kg, I think i should be within the weight limit of the h6. As to the question of whether it will fit the back of the seat, that is a good question, I dont know how it will fit with the included adapter. Might need some fabricated parts to connect the underside of the seat to the included adapter. Even if it does fit, Unless I attach it in a way that the device is above the h6 seat cradle, the seat will not be able to slide all the way back, that puzzle still needs solving. I suppose I will cross that bridge when I get to it.How do you conect a BT1 to a H6 ? I would not have thought they were compatible due to the way the dofreality frame is constructed, plus the BT1 is very heavy so it would throw out the balance.
Need help please. my QS-BT1 just arrived but I dont know hot to install my OMP harness 6 point to my sim rig and after to the QS-BT1. also I dont know if I need more hardware to install the harness. first time doing this.ty guys. I put some pictures for the contest
You likely need new eyebolts as most that come with harnesses are too large to install in the channels of your rig.Need help please. my QS-BT1 just arrived but I dont know hot to install my OMP harness 6 point to my sim rig and after to the QS-BT1. also I dont know if I need more hardware to install the harness. first time doing this.ty guys. I put some pictures for the contest
It should be noted that the first round of units had improper length m8 bolts included (m8x20mm instead of m8x16mm, which is what they should have been). Possible you were impacted and may need to source slightly smaller m8 bolts. (I had plenty left over to use from my rig build years ago)I just mounted the qs-bt1 to my rig (but didn't have the time to attach belts and try it yet).
However I wanted to ask if the provided bolts and washers leave the unit a bit "wobbly" for anyone else or did I do something wrong?
I don't think I can screw the included m8 bolts in the t-nuts anymore...but I was somehow expecting for the mounts to be more firm and tight to the rig - any views?
It should be noted that the first round of units had improper length m8 bolts included (m8x20mm instead of m8x16mm, which is what they should have been). Possible you were impacted and may need to source slightly smaller m8 bolts. (I had plenty left over to use from my rig build years ago)
Did your bolts bottom-out in the channel of your profile? Only way I can imagine it is loose is that the bolt length is too long to fit both the channel and washer leaving extra wiggle room when tightened. It stinks that happened, but they are correcting the issue on the next batch. Easy to get m8x16mm bolts though and cheap if that is the issue in your case.
But with the proper size m8 bolts mine is on stupid tight and definitely won't budge.
Can you show some images of the front strap and how you mounted it...I am real happy with my 2" x 5 point harness in the BT1 and I have the 5th anti-submarine strap connecting over the front of the seat rather than thru the seat slot, saves wear & tear on the old meat balls & sausage plus it stops the waist belts riding up. Initially the shoulder belts were bit harsh on the neck area but I got a pair of belt covers/socks to pad them, much more comfortable and doesn't diminish the forces.
I found it is crucial to get the belts adjusted to be the exact same length & anchored to the mounting bracket per Qubics' instructions (updated on discord), that ensures you get equal & balanced pulling power on both sides. I mucked it up on initial install but got it right now and it is really good. Solid simracing product and great add-on for a motion system.
I only play Assetto Corsa, so I can't give say whether other games will work better or not. The main improvement that I can feel is that they scaled the "brake" feeling to be more in line with "sideway acceleration" and "centrifugal force".
I used to have brake set at 0.7, and sideways accel + centrifugal force at 0.9, in order for it to feel roughly equal. Now they feel the same at equal values. So that's pretty neat.
I don't bother creating profiles for different cars. I'm no longer simracing as competitively as I used to, and I like to drive a variety of cars. Keeping a global profile is much simpler to "arrive and drive", and it helps keep the G-forces coherent. That is, a street car with no aero is going to feel much weaker than a Formula 1 car.
Hey thanks for the feedback....
In general most will proably prefer to have a profile that works across multiple cars.
As you mention, cars that are slower, in acceleration/topspeed and cornering speeds will produce lower values in the telemetry. So cars that are faster or accelerate/brake better, should produce higher values which, should then produce a higher average in stronger felt sensations.
Does that seem right?
The same applies with tactile and a good profile or arrangement of settings is one that is balanced. By this I mean it can work well enough in the detail it produces with the lower speed cars but also not be overbearing with the faster ones too.
Within this, different users may alter to their own preferences and increase/decrease certain effects levels. I think that can even depend on peoples mood at the time what levels of intensity they may want or to determine the max output based on the cars/sim being driven.
Are owners finding that "tuned profiles" created by different people are working well?
Or do some of you find quite a difference to what some shared profiles feel like to what you personally like?