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Tracks Qlispé Raceway Park 1.5

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Could you show the layout via Raceline? Maybe some screenshots....or even better a clip of a lap around there. After all....you'd want to show all your hard work, innit?!
 
Ok - so just raced the 24 hour endurance race at Qlispe - overall this sim version is very close to the real deal! Great job putting this together!

A couple of changes would be great if you get the time;

Actual start/finish line is the red line in the pic below.

1695662763067.png


For some reason the AI cars like to smash into the wall and flip right at the next slight turn wall here on the left where you join up with the end of the drag strip;

1695662891119.png


Lastly, there is an important red panel in the retaining wall just before turn 2 which would be nice to see in the sim version, as it's extremely helpful during night driving, located below but better seen in the Google maps image zoomed up.

1695663069856.png
 
Ok - so just raced the 24 hour endurance race at Qlispe - overall this sim version is very close to the real deal! Great job putting this together!

A couple of changes would be great if you get the time;

Actual start/finish line is the red line in the pic below.

View attachment 696980

For some reason the AI cars like to smash into the wall and flip right at the next slight turn wall here on the left where you join up with the end of the drag strip;

View attachment 696981

Lastly, there is an important red panel in the retaining wall just before turn 2 which would be nice to see in the sim version, as it's extremely helpful during night driving, located below but better seen in the Google maps image zoomed up.

View attachment 696982
Hey Fill, thanks so much for the feedback! :D
Following your indications, I´ve changed the start/finish line and also moved the starting grid to that place. The red wall has been also added.
I´m going to need some research so I can refine the racing line so the AI cars don´t mess it in that corner. As soon as I learn how to do that I will release version 1.1.
start line.jpg

redwall.jpg
 
@PAQUITOCR First of all, thank you so much for making this track! I never would've imagined I'd get to see my home track in a videogame! I do have hundreds of laps of real life experience around this track on both motorcycles, and driving cars. I just want to say that this re-creation is VERY well done, nice job!

I really only notice 1 "defect" for lack of a better word, compared to the real track. The sharp bump on the right side of the track, just before entering the long straight, is not there in real life. The bump I'm talking about is about 21 seconds into the video you posted. In the game, it can actually turn into a jump if you're driving a fast enough car. In real life it is completely smooth there. If you were able to take that out, the track would be pretty much perfect!

Again well done, and thank you!

Ryan
 
Hey! I live out near the track, I’ve ridden with RyFly who commented up above!

Awesome to see this track posted here and can’t wait to play it myself. I saw in one of the reviews that you wanted to add buildings but didn’t have any references. I would be happy to jot out there and grab some photos for you if you still want to add that stuff.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

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